Make these changes to arcane!

Touch of the Magi cooldown reduced to 30 seconds (from 45 seconds)

Arcane Surge cooldown reduced to 1 minute (from 1.5 minutes)

Eureka and Amplification positions swapped in the Arcane talent tree

Amplification now fires 20 additional missiles

Eureka now increases a spells damage by 10% (was 20%) when consuming clearcasting

Overflowing insight reworked: Now instead gain two more charges of Prismatic Barrier.

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Unsure why they thought Arcane required an abundance of changes in the first place – just scale with the next expansion.

Making iconic spells like Arcane Missiles useless and at best a low priority option even though my screen is blasting my face to press it reminds of no Ice Lance" (noIL) build, where Frost Mages intentionally avoided casting Ice Lance for single-target DPS during the Battle for Azeroth expansion (BFA), particularly around patches 8.1 and 8.2.

Weirdly enough, that no ice lance build in BfA was the only time I switched away from arcane because despite how weird that frost build was, arcane was somehow worse.

But yeah, they really didn’t need to do much - if anything - to arcane going into midnight but apparently decided it would be great to reinvent the wheel. I really think they need to delete Orb Mastery and reevaluate where that leaves us.

Not to mention the fact that we need a defensive boost somewhere.

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I dont know if I agree with this. I would rather see them buff the current spells. Especially missiles. I would also buff Mirror image and significantly reduce its CD or turn it off. Would be a unique way to avoid dying without affecting pvp. We need something to help with Elites with all this solo content.

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There’s a 20 arcane missiles talent in my changes above :wink: