Make the Void Tier 2 sets deterministic

This isn’t about “not liking a grind and being lazy” as the dunning kruger’s would have you think, it’s about the random slot machine aspect of it being POINTLESS and WASTING not only OUR time but THEIR time as well.

No one wants to grid the event to generate a single pull at the slot machine that this is going to be.

This only hurts people with little time to put towards non-end game aspects of WoW. This won’t affect collectors who want every set.

This feels like a bunch of wasted effort to make 9 items that randomly reward one of 13 pieces of armor each when you could just make all the armor available in the first place.

How much development time was wasted for this awful decision? Meetings to decide on this system YOU KNOW we won’t like. Deciding on the names of the slot machine items, names for the NPCs. Sitting your teams down and generating the codes for 9 different slot machines that spit out 1/13 pieces, making sure you code bad luck protections into each of them. Deciding what art to use for them.

No doubt a lot of this effort and coding will be reused from other projects but IT IS ALL WASTED EFFORT. Every choice, every step of the process from meetings to engineering to art was a chance where someone could have asked “HEY, MAYBE PLAYERS WON’T LIKE THIS SLOT MACHINE? THEY’VE TOLD US A LOT THEY DON’T, SO WHY DO IT AGAIN?”

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It is pretty ridiculous for cosmetic appearances to be RNG loot boxes.

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As an FYI for people who have no idea what the OP is talking about, you’ll want to read this article:

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So let me get this correct. The Void Tier 2 Armor that is being talked about is just cosmetic stuff? Cosmetic items? So it can be farmed later in the xpac with little to no effort? Tmog? Right?