Tanking high keys is way too hard relative to dps role.
Please buff tanks to levels of BFA prot warrior.
And please ffs get rid of necrotic affix
Tanking high keys is way too hard relative to dps role.
Please buff tanks to levels of BFA prot warrior.
And please ffs get rid of necrotic affix
Make a thread creation limit on GD. 1 thread every 6 hours would be a good place to start.
Tanking is like the easiest role in the game LOL
No one is talking about tanking your lvl 51 leveling runs fox
I post all my great ideas in bulk. Stop hating. You’re literally adding nothing to the conversation while I’m posing ideas that I believe would make the game better for all the players.
You’re Literally adding nothing to the convo and posting for sake of posting. Bye
Why do the majority of players on these forums just want every aspect of the game to be easier. It blows my mind.
Also if you think dps has it far easier than tank you’re looking at it the wrong way. Yes, tanking has more responsibility and more of a opportunity to make the run smooth, because ultimately they are the ones planning the route, what pulls they combine, using their CDs at the right times, and the fact they can increase the groups overall damage by not kiting out of things like blizzard, earthquake, etc.
But you get to a point in keys as a tank where dps need to be able to pump in order to even time the key. I’ve had so many runs tanking with 0 wipes and combining pulls where we miss the timer because you get a 248+ Ilvl dps that can only pull 6-7k overall. Meanwhile the next run you do you get ones pulling 10-12k overall and the run is infinitely easier.
So the thing is you have far less responsibility as dps and your mistakes aren’t amplified like they are as a tank. But it gets to a point where your dps can either pull the numbers or they can’t and ultimately become the reason you time the key or don’t far more than the tank.
Also another thing is, there is 1 tank in a key, they have no choice but to learn the pulls and how to survive them as well as knowing every mechanic. Majority of dps players are just fine with tagging along for the ride, pulling subpar numbers and not learning the mechanics but get away with it cause it’s not as noticeable and there’s 2 other dps that can carry them, there’s not the drive for them to know as much as a tank needs to know.
My point is, a solid tank is for sure the most important part of a group because of the responsibility they have, as well as there not being as many tanks as the other roles. But learning how to tank isn’t any harder than learning how to pump dps while dealing with mechanics. The difference is a lot of dps put in minimal effort compared to a tank at the low end, but at the high end those dps need to have high amounts of knowledge and skill just like the tank
If a DPS fails, they die. If a tank dies, the group wipes.
Tanking is a demanding role and can be fun, but if it’s more challenging than fun, then nobody will play it and get those shortages you see now.
Having to kite cuz your defensive aren’t even enough to keep you alive is fun yep
Dieing to melees is fun yep.
Almost dieing while gathering pulls every time is fun yep.
That’s the way it’s always going to be though… if a tank dies and a group can finish the pull just as easy without him than what’s the point of even bringing a tank rather than a 4th dps.
Mythic plus scales infinitely in damage and health. It will always get to a point where tanks need to learn how to survive because they will take so much damage, there’s no way around it. You can only push keys as high as either your tank can survive, or your dps can put out enough damage to meet the timer requirements.
Explain how you make the tank role easier in infinite scaling damage key levels.
Better defencives?
Revert changes made to threat?
I’m not sure what would do it.
I remember having great fun as BDK end of legion, but felt really bad start of BfA… and I didn’t even M+
I agree it’s not fun, and I know DH tanks flop outside of CDs so maybe I’m a bit biased cause I main blood DK and don’t have to kite nearly as much as other tanks do. Like I said, when it gets to a point where you’re kiting more often than staying in a pack, then yes I agree it’s an issue. But again, every key level the damage you take is going to increase, it will always get to a point where if you’re pushing super high keys that the damage you’re going to take is going to be insane. Buffing tanks or nerfing the damage mobs do does nothing but change the fact that instead of people running 28-30 keys would instead be running 35+ level keys and back to how it is now anyways
just play druid , ez game
This.
The winning strat shouldn’t be “run away”
Like I said above though, better defensives won’t do anything except increase the key level that people are able to run, but then they will inevitably hit a key level where it’s back to getting 1 shot, or taking absurd damage. People will always push as high as they can, and if you’re pushing as high as you can as a tank, you’re going to be dying or taking what feels like way too much damage.
People are running 30s now, if they buff tanks with better defensives, 30s would just feel like 25s for an example. These people running 30s now would just be running a few keys higher and hitting the exact same wall. They can’t make tanks literally invincible
Put the same algorithms into the defensives as they do in the key scaling?
Absorb/deflect in %s ect ect?
If they did that then how does the difficulty scale up with key level. If defensives are scaling up as well it would be no difference between say a 25 and a 26.
As an example if they scale damage up by 25% but also buff your mitigation by 25% it’s literally void. And if they didn’t match it and say did 25% more damage for the next key level, and only 10% scaling up on mitigation, than again it just makes people capable of running a few key levels higher but again hitting that same problem
lowering the CDs of mobs to compensate, making you have to really time your and your group’s right? making mobs crit more? other ways to make it challenging other than plain scaling up the health?
That would be an absolute nightmare to balance for blizzard and IMO next to impossible.
There’s always going to be a limit on how high the best group in the world can push. They will literally always hit a point where they can’t go any further. This will always be an issue no matter what balancing blizzard does.
So if the highest key doable is a 31, than anything lower than that is purely on lack of skill. I mean I for 1 am not pushing 31s so if I’m dying in a 24 on my tank than I’m not blaming the game, I’m blaming my play
no matter how powerful your regular mitigation or defensive cooldowns are, they won’t be able to beat “not getting hit”. kiting is always the superior strategy, and allows people to actually time things they wouldnt be able to if they were to face tank pack after pack.
buffing tank mit wouldnt get rid of kiting, but it would get tanks to be able to time higher keys. but they would eventually, at a higher key, fall into the same pitfalls troubling them now, and rely on kiting once more
its a fundamental flaw with m+
weeellllllll there’s also probably imbalance at that high of an m+ key
give the tank spec a health and armor buff? idk, seems like its fine as is. some specs could use a buff though especially DK imo because i never see a DK tank. maybe give them a cheat death window every 10 seconds or so, so they can take burst damage greater than their hp and have time to mitigate it/ get healed past the deadly damage? ![]()