I miss That SV game play. Though having a melee spec option for hunter is worth it.
I think it would be better interest for the game to keep a melee spec for hunter, but look at giving some melee only classes a ranged spec. For me the easiest to get behind there would be a ranged rogue assassin type spec.
This, to make BM an actual proper Rexxar spec, or make Survival more hybrid.
Tbh I have two visions on what Iād like Survival to be. The first, which is the most likely one we could possibly see at some point, is a hybrid melee/ranged. First you leap into melee, whack things with your whacking stick for a while, then leap out to range, at which point your moveset swaps to a ranged one where you utilize your funky hand crossbow and grenades and other throwables to attack at ranged for a while before jumping back into melee. Add some quality of life things like being able to switch to ranged mode without moving for fights where you need to stack, and I think that could be pretty fun.
Alternatively, and this one is just a āwould be coolā thing that I doubt weāll ever see, would basically be the Diablo 3 Demon Hunter. With the focus on traps and bombs Survival has, I could see Survival working as a mid to short ranged spec (not melee but not regular range) using more stuff like bolas and chakrams, maybe even turrets presuming Tinker doesnāt get implemented with them. Add 1h hand crossbows as a new weapon and let Survival dual wield em, and make it the most mobile spec of the three (MM least mobile as needs to stand still for aimed shot, BM would preferably be made melee alonside this)
The whole point is that itās an unfair reductionism, which is exactly what the Warrior was doing with the Hunter specs. The Hunter specs are a lot more than whether or not they use a ranged weapon and whether or not they use a pet.
Hunters in general didnāt get a lot of changes in SL. Even MM; the changes MM got in Shadowlands are more like those you would see in a major patch of earlier expansions. Way back in 3.1 Survival got an entirely new rotational ability in a patch, and they had way less resources back then.
Iām aware SV was practically untouched in SL, but thatās probably because before that Survival got remade from the ground up in 7.0 and then again in 8.0, and both times it clearly came at the cost of development in the other specs. Itās a complete waste of time on what will always be a mostly dead spec played by very few people.
I think the fact that over 90% of the class has been playing BM or MM since 7.0 gives me backing to say most Hunters donāt care about Survival and would rather see development put into the real Hunter specs. Sure, a ton of people on the forums like to support melee Survival, but that sure as hell isnāt translating to a lot of people playing it in game. Plus, most of them have little to no investment in the class to begin with.
The melee lovers didnāt leave us to enjoy ranged Survival when that still existed. Why should I care about preserving the spec now? We are so far beyond the point of ālive and let liveā when it comes to Survival.
It really isnāt. Itās a complete waste of time to create and maintain a spec that occupies a third of the Hunter class for such a tiny niche of players who absolutely must play melee above all else. It would be better for the class and the game as a whole to have more exploration in ranged weapon archetypes. This game well and truly has enough melee specs.
In my list of 4th spec ideas I gave Warrior and DH ranged specs. Both based around reimplementing throwing weapons, except good this time and not just used to pull the next pack.
get your dang dirty hands off my BM. the very first intro to the world for wow was a awesome for its day vid that had the dwarf hunter WITH A GUN AND A BEAR. BM is the only REAL hunter.
Only one of us so far has had the spec we enjoyed ripped away from us so you have absolutely no standing to cry about people wanting to do just that to your spec.
I mean⦠define āmainā lol⦠I have a 194 survival hunter, heās fun as hell to play and smashes content⦠but I get bored far too quickly/easily to have a āmainā lol
If they could dual-wield polearms/staffs Iād be into thisā¦I especially like the new scythe mog from Ardenwealdā¦itās not quite The harvesting Wind Warlock artifact, but I still like the theme of itā¦I want one for each hand!
My list too. Though I think DH might need some soulflay and embers as well. The game would benefit if each class was given a new spec, as long as it did not duplicate an existing role for that class.