Make Mythic Raid 10 Player?

The hardest part of getting into Mythic Raiding is without a doubt the Roster Boss!

I posed a question few weeks ago suggesting that maybe blizz should look at making Mythic raid use the Flex Mode system for players. One of the issues players kept brining up and honestly, I agree with is balancing and that it could cause issues with teams trying to min max. Though the later I only think a few these days would bother.

I am not sure if the Cross-Realm restriction will be lifted next expansion. They are IIRC allowing guilds to be cross realm, but not sure if that means mythic raids will also be able to be cross realm. Regardless this is still a concern as well and needs to be removed.

Now on to 10 player raids. I honestly think this would be the best solution. For one, it doesn’t affect current 20 player raids as seriously, just have to have two more tanks and they can just have two teams instead of one team. It would also allow more guilds to step into Mythic raiding since you only need 10 players. Which is the minimum you need for any of the other raids.

Thoughts?

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Teams already min/max mythic so much limit max has done multiple videos about it and even though there’s 20 spots think it’s only 6 spots that aren’t going to be pre determined from buffs

Yeah I believe at BlizzCon mythic will be cross server and cross faction the week it opens instead of after the HoF being filled

I don’t see mythic ever going to 10 man maybe flex to 25

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I mentioned flex before and people lost their minds. But after much more thought, honestly 10 man may be the way to go. Less players needing to group together is what has made Mythic Plus such a massive win for the game. You only need 5 players for it.

Over the years Blizz has scaled back on raid sizes till we got Flex mode. Hopefully they will realize that it either needs a full flex mode or just made 10 man raid size. But then again, they need to combine LFR and Normal into one raid and Heroic and Mythic into one raid and stop with all this item level bloat each season. But I digress.

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Let’s start here. Why? There’s nothing wrong with item level progression.

I do agree that we could drop a raid tier, or turn LFR into a true “storymode” where you queue into an NPC team and earn cosmetic rewards, but even then, there are guilds that progress Normal → Heroic the same way there are guilds that progress Heroic → Mythic, and doing that ruins their gameplay. I think the current difficulty system is fine.

10-man raiding was the height of comp stacking. You’re looking at keeping two tanks, dropping half your healers, and leaving yourself with only six DPS spots to spread around 36 specs. 10-man raiding makes no sense unless you want the game to devolve into even more metaslaving than it already does.

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Hmm… Ironically people will make meta comps no matter the raid size. Cuz that exist right now and you see mythic guilds recruiting specific specs all the time. Mostly the ones doing the most dmg.

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Depends, we’ve been able to be much more flexible in the past and while there might be an optimal way to do things deviating from it doesn’t incur as much of an impact if there are more total spots.

I could see doing flex 20+ with the caveat that 20 is always more optimal so you can bring more players at the cost of a slightly harder fight, but dropping below 20 or bringing back fixed 10 man seems like a disaster waiting to happen.

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Moving the roster boss to 10 will still be a roster boss.

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Thats the thing though many are missing. Getting the 20 players is the hardest part. The vast majority of WoW players are between the age 25-40yo. With that age group you have more people working and even family life they have to manage. This wasn’t as much of an issue in the past. But it is now. The game needs to adjust to its player base it has, not what it wants. Younger people and teens for the most part think wow is to complicated or just not interested in it. So Blizz needs to adjust.

If you cant get 10, you cant run even heroic or normal. If you think getting 10 players is just as hard as 20, then your trolling.

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Then you’re going to need to remove gateway, roar, innervate, all player buffs, bop, mass dispel, revival, and give everyone a group mitigation / raid cd.

Or give everyone everything.

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I wasnt meaning to put focus on the game mechanics. That just the feedback when I try to get younger players into the game. What I meant by “Blizz needs to adjust” was in regards to the raid size. Sorry if that was confusing. Looking back I could have worded that better.

But see, this is what will happen.

Your guild of 16? You lose a bunch of them. Now you hover around 9-11 people. 1 or 2 people not there that night? You dont raid.

You recruit to get more than 10. Now you are at 14-15. You sit there for a few weeks. But the people getting benched leave

I am not saying getting to 10 is tough. I am saying staying at exactly 10 is tough.

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No I understand what you mean, but with more than 10 raid spots worth of highly valuable and typically necessary utility for mythic progression, reducing raid size to 10 and not locking comps down for all of eternity means removing almost all unique utility.

Also going to 10 means doubling the amount of tanks which is…a tough ask.

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while history shows you’re correct about it opening up mythic to more guilds to ATTEMPT proging…however history also shows us that the 10 man size makes comp stacking even more crucial, and makes perfect play even more crucial then it already is the end result there will be a much higher percentage of guilds that will have a bad experience, burn out and likely disband then those that will have a good experience.

and that doesn’t even touch the issue of increasing the workload of encounter design and tuning by an order of magnitude which was one of the main reasons the devs originally gave for scrapping 10 and 25m raiding at this level

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Anything that cuts down the barrier to entry would be nice

Raiding is so exhausting

But would it? That seems to be the issue eh

no, maybe the Mythic+ dungeons 10man instead.

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But then again, they need to combine LFR and Normal into one raid and Heroic and Mythic into one raid and stop with all this item level bloat each season.

:dracthyr_no1: :dracthyr_no2:

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If its 20, its hard to get players. If its 10 then comp maters to much. If its Flex then people will min/max to a perfect comp and size… So which is it?

Seems like every suggestion someone says cant work because of some reason or another.

As far as if its 10 players, then people will leave due to benching. Well bud most guilds have 25-30 people on roster and around 5 or more sitting the bench each raid night waiting to be put in. Just like with 20man mythic, people choose to stay or go all the time. Moving to 10man will change nothing in that regards to what 20 already has to deal with. But it will make group size smaller which is easier to fill.

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its really not.

and if your RL is good, there are no “perma bench” people and you rotate throughout the night.

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This whole business of Mythic raid being “special” is just antiquated. There’s LFR, Normal, and Heroic. Mythic should just be 1 more step in the same system.

Sure they care about the world first crap. So make that race only use a locked 20-man version of mythic, and let the rest of us play it the same way we play every other raid.

Even the gear isn’t special anymore, we can get it from the vault. Mythic 20 man is just another leftover from the old blizzard roadblock committee.

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