Make MoP Flourish—Not Flop—with Smart Consolidation!

Since WotLK, we’ve seen increasing server imbalances and declining activity, which negatively impacts subscribers as players lose interest in dying or one-sided realms. To address this, I propose a strategic server consolidation plan designed to foster a healthier, more dynamic experience for all players—whether they prefer PvE, PvP, or World PvP.

Current Server Landscape:

  • Alliance-Dominant Realms:
    • Pagle (PvE, High Pop)
    • Benediction (PvP, High Pop)
    • Atiesh (PvE, Medium Pop)
  • Horde-Dominant Realms:
    • Mankrik (PvE, High Pop)
    • Faerlina (PvP, High Pop)
    • Whitemane (PvP, Medium Pop)

These six servers effectively function as PvE realms due to extreme faction imbalance, with minimal opposing faction presence. The only remaining “true” PvP server is Grobbulus (PvP, Low Pop), maintaining a near-perfect balance (45% Alliance / 55% Horde).

Proposed Solution:

To curb server decline, loss of subscriptions, and restore meaningful PvP engagement, I suggest the following voluntary transfer incentives:

  1. For Horde Players on Faerlina (PvP):
  • Transfer to Mankrik (PvE) or Grobbulus (Balanced PvP).
  • (Bonus Option: Whitemane for those avoiding megaservers.)
  1. For Alliance Players on Benediction (PvP):
  • Transfer to Pagle (PvE) or Grobbulus (Balanced PvP).
  • (Bonus Option: Atiesh for those avoiding megaservers.)

Why Target Faerlina & Benediction?
These realms, despite being labeled PvP, operate as PvE due to overwhelming faction dominance. This plan gives players a choice: remain in a PvE environment or migrate to a true PvP experience as originally intended.

Outcomes:

  • Prevent “Dead Servers” by consolidating populations sustainably.
  • Preserve Grobbulus as the last bastion of balanced, organic PvP.
  • Improve Player Retention by reinvigorating realm dynamics.

By implementing this strategy, we can finally break the cycle of declining servers and ensure a vibrant, balanced future for MoP.

Edit: To maintain Grobbulus as a balanced 50/50 PvP server, implement controlled faction-based transfers—allowing players from other servers to migrate to Grobbulus as needed to bolster the underrepresented faction (Horde or Alliance) and preserve fair competition.

2 Likes

Better yet. Merge Faerlina and Benediction. Those two are already PvP. Or open server transfers among those two during the start of MoP until they reach about 50/50. They did make the Anniversary realms into mega servers

Whatever they do it can’t be voluntary. History has shown that when players are presented with the option to resolve balance issues themselves then they won’t take it because they expect others or Blizzard to fix it

And then when Blizzard does take matters into their own hands they’ll complain about how they’re being forced to do something. It’s a lose/lose situation

4 Likes

Thanks ChatGPT

1 Like

They already stated that a merge will happen at some point they never gave details on when though. I’m too lazy to find the twitter post but it was said.

I speak for the entire Mankrik server when I say: no Faerlina.

Also allow free transfers off BloodSail Buccaneers….I’m sorry, but it is time

after TBC people don’t care about world pvp, they just want the “prestige” from being on a PvP server but don’t want to have to look over their shoulder all the time.

if anything they just need to do War Mode like retail where if you turn on War Mode you are put into a separate PvP phase where all the other realms are joined.

3 Likes

Speak for yourself please. MoP is a massive Battleground for each and every phase. Stay on your PvE server and enjoy it never dying with this consolidation/merger idea.

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my server was never going to die because all the horde flood to it because they want to be able to group whenever they want.

again, if people actually desired world PvP then either all the servers would look like Grobbulus or Grobbulus would have a much much higher population. grobb is the 18/23 server in population.

2 Likes

Imo they should just make 2 servers, 1 PVP 1 PVE and merge all the servers into it at this point. I have seen a lot of people asking for a mega server, I am currently on Whitemane, and it just feels dead 99% of the time, I am personally waiting for them to either open up free transfers or a server merge. Having to find a way to transfer all your gold when its a 50k limit per toon is a bit difficult.

Looking at Ironforge, Whitemane would have been a high/full server in Vanilla. Peoples’ perception of healthy server sizes have been corrupted by trash megaservers.

People on Benediction dont want to move to a west-coast server…

Good. Leave our microrealm alone. Cross-realm AH is all we need. :slight_smile:

You’re contradicting yourself here. You acknowledge that Grobbulus is balanced—which is great! But you also fail to recognize that:

  1. The Alliance population on Grobb is only 10-15% of what it is on Pagle.
  2. The Horde population on Grobb is just 7-10% of Faerlina’s.

People are leaving Grobbulus because they can’t fully enjoy the game —whether it’s Rated PvP, PvE, or even World PvP. They’re abandoning a nearly dead server for a busier one, even if it’s imbalanced (PvE server).
My OP is a solution to find a way to accommodate players who enjoy any aspect of the game—whether it’s PvP (in all forms), PvE, or both.

There’s a whole other demographic you are forgetting, those who only play east or west coast servers.

Bene, Faelina, Mankrik and Pagle are east coast, Grobb, Whitemane and Atiesh are west coast. See the issue?

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I chuckle every time I see another player that believes Blizz still cares about the game. They are making probably $100 million/year of 100% pure profit from realm transfers, so they are never going to give that away for free.

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No. We do not want Faerlina players on Mankrik.

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East Coast, West Coast… Who cares? Time is time and the time you raid is till the same time even if the clock says different lol. Server time means nothing in the grand scheme of things, its having people on the server to play with that matters.

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Exactly.

In a rated PvP instance, the ping does not effect gameplay. Blizzard has already fixed this years ago when all the Elite PvPers complained about it.
The same applies to zoned instances like dungeons/raids.