Obviously after several tiers we can expect that class balance won’t ever be a thing in keys.
That being said, people are upset, they are disappointed to push and then find out they get auto declined at higher keys.
So, why not relieve some of that pain and make m+ title class specific?
While we are at it, make it obtainable monthly, so that the top percent, whoever they are, in that particular month, can earn it.
If we can’t balance the game, we can balance the achieve.
Solo shuffle is class specific, even spec specific. We don’t even need to go that far.
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I don’t know why they haven’t, it seems like the only logical response to certain classes/specs being less desirable than others.
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Won’t change anything. The same players will just get the title on multiple characters.
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Probably would need to be spec specific though imo. Sin rogue for example was meta for a while. While sub and outlaw certainly aren’t.
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Do you think it would be that common? I don’t know precisely what sort of effort it takes to stay in range of the title, but it seems like it might be tough to push multiple toons that high. At the very least it feels like the one-trick masters would have a much more realistic chance of succeeding.
Easy solution, make each account only able to get it on their highest score class/spec. So even if you get 8 classes to title range, you only get it on your highest.
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All this does is make people find places to park alts, and carry them to title.
Doesn’t shake up the meta.
Making it monthly sounds good. The people at the top during the first month express different skill vs people at the top at the end.
Has this happened elsewhere, or is this is your expectation?
His logic wouldn’t apply. Ez solutions possible. Let’s say a title player wants to play his alt to get title on that while his main is already top percentile. That alt wouldn’t qualify because it would only count the highest eligible IO on your highest character. So, you could only earn title on 1 character per season.
Right now we have some classes which get blocked from invites at lvl 15 keys. They might be the top percentile for their spec or class, but won’t get title or have a chance at because this is their main and they won’t switch. They are title blocked not because of their skill but because FoTM metas.
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Yes and no. The best players will obviously get R1 on their preferred specs, some will compete on others, but I know enough R1’s from PVP personally to at least say some people earn rewards who aren’t famous players alting.
But more to the point, let’s say that MDI players do roll every class/spec and take up 85% of the off meta R1 slots (this would be absurdly high, but I’m humoring the scenario), that’s still 15% more openings than there was going to be otherwise.
I sort of feel like the need to secure myth track tier and trinkets might be enough to deter this behavior to some degree. It certainly wouldn’t stop it, and I think there are some players who could get title with suboptimal gear, but having the maximum possible health and versatility seems like a pretty strict requirement to survive the uppermost keys.
I suppose the real danger is 4 meta specs carrying their buddy on an unpopular spec to title territory. No clue if there’s a reasonable way to prevent that scenario without getting all draconian with a set of limiting rules.
My expectation.
The gap between specs is sometimes 400 points. And your main could be higher than alt (and fail to qualify.)
And by removing title from an eligible alt because the main has a higher score (and falls short) is going to be really silly.
That’s going to be how it plays out I suspect. But it might help the notion of specs being not viable.
(As for incentivizing it… idk.) Feels odd if you’re say 3500 and don’t get title, while a 3200 alt does.
If your main qualifies for title, the alt wouldn’t get it. That would fix this. That’s what I believe I wrote in my reply, or what I intended to mean by your highest IO character. Meaning if your higher IO character achieves title, then your lower IO alt wouldn’t also qualify it.
Make sense?
It does. Isn’t it already that way? (If not, it should be.)
Yes, the title is class sharable on your account, so only one unique account gets the title per class/spec and it defaults to the next in line.
I don’t think it would be a system without faults, BUT if I were an insane BM Hunter main (or whatever) who didn’t care enough to reroll every season to try for a title, I think this would be my best shot as compared to their chances being basically zero right now. Lol
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You would think so based on the current meta, but as soon as you attach new top tier rewards then it will incentivize the .1% players to swap 1/5 of the group and easily get the score then rotate to the next squad member or class.
I guess the one title per account should remove value any in doing that, but I suppose if certain specs had title cutoffs low enough you could sell it and carry on 4 meta toons. Still not sure if that’s reason enough not to consider it.
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Carries will always be there. But giving hope to lower, under performing classes can also reduce carry opportunities.
I know A/B Tier classes who are asking friends to carry them in higher keys so they can get title on their class. Streamers, helping streamers. Its a real thing even now.
I honestly think that allowing everyone to get title for spec or class might actually reduce the carry situation. Its possible. But anything is better than the meta situation we have today that basically benches half the players from even a shot at title.
Thanks for reading and feedback! Cheers