that
applies
to
trinket
farmers
too
I think that using LFG and getting in a PUG group should be a privilege, not a right. And everyone who does so should be issued a license by the DMV (Dept. of Multiplayer Violators) and anyone who breaks the rules and leaves a group early should be fined 500 gold and have their license suspended. Toons with a suspended license would not be able to use LFG or enter any TWW dungeon until the fine is paid.
Paying a fine is super easy, barely an inconvenience, just head to the lone DMV office in Booty Bay, click on the goblin behind the desk and you’re all set.
(Gold from fines is equally split between the remaining group members who will receive it in the mail)
While this might be a band-aid for the current problem, I can see it now.
“I was kicked at last boss to deny me loot!”
Don’t forget, the DMV goblin has a -500% haste/speed debuff
In a better timeline, they never added LFD.
It’s pretty easy to design a karma system that penalizes players who regularly ditch LFG dungeons, without affecting folks who leave occasionally for whatever reason:
- Bad group: Unskilled, bad composition, bad attitude.
- Real life: Bad internet. Power outage. Kitchen fire. Daughter forgotten at soccer practice. Dog attacked by raccoons. Wife giving me “that look”.
- I’ve had enough of dungeon X for today.
Setup a simple point system:
- Karma is account-wide. Switching characters does not make you a better person.
- -4 karma entering a dungeon via LFG (Moving toward 0 for each boss that is already down?)
- +5 karma finishing an LFG dungeon
- -2 karma to vote to kick (even if it fails)
The numbers aren’t perfect, but you get the idea: Not finishing LFG dungeons quickly degrades your karma, and finishing improves it.
Picking consequences presents all kinds of interesting decisions:
- Karma could be invisible, quietly affecting your loot rolls. (Roll + (karma/10))
- Karma could be visible, checked every time you attempt to use/equip something: “As you attempt to equip XXX, you fumble and drop it. It shatters beyond repair!” And everyone nearby can see and know that you are a bad, bad man.
- Karma could silently affect your combat rolls, making you a less effective player.
- Karma could affect your position in the LFG queue. (Probably less effective against tanks/heals)
It’s pretty easy to design a system that penalizes that violate the social contract on the regular. Heck, I bet you could just SAY that you implemented a system without actually doing it, and it would still be plenty effective.
I dunno, just some thoughts.