Make leaving bannable

Cool. You don’t have to care. Your idea is still bad.

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You made an incorrect assertion. It wasn’t an oxymoron at all. You were wrong.

Whining about people in a video game. So alpha. So macho LOL

If you queue for something, commit to finishing it or go play single player games.

You’re letting your personal bias outweigh the English language. Not my problem.

Fortunately for me I got all my items so I don’t need to care.

With how absolutely godawful some of these dungeons are, absolutely not. Dawnbreaker is hands down the worst dungeon this game has ever seen. I quit immediately if I random into it. I can suffer through some of the other ones but I would rather call it for the night than go through that garbage grinder. Making me suffer more because you want to plow into the dirty trash field of that absolute filthpit of a dungeon is just cruel.

So create a game with the worst story in modern media history, cater to problematic weeaboo fetishists, and over-police community interactions? I guess it’d be a good trade for a better crafting system, better damage visibility, slightly better balanced classes, and moderately more fun community events.

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I’m fine with a debuff.

Banning is too far. If Grandma catches on fire and in her panic she kicks over your computer, there is nothing you can do.

Or if comcast is your internet provider, then do you want people to be banned because their ISP is a sack of horse doo?

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No thanks. I’d really enjoy not being held hostage in key groups. Before you respond to this imagine this scenario. Join a +10 group, but they cannot finish the key. After a certain point usually you’d just leave and find a new group. In a world where there’s a leaver penalty for keys everyone there would play the game of who wants the deserter buff instead of just leaving.

I like this wording “bannable”

I think that playing in the Alliance should be bannable.

I haven’t used LFD (solo, anyway) in over a year. Best decision I ever made. This thread is a great reminder on why I don’t use it (solo, anyway). The unwelcome energy is both disgusting and sad, at the same time. I don’t see how this will continue to be tolerated, at this point.

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Here is my proposal, if you leave a group early, or if you get vote kicked out of a group, you lose 1 day of sub time. This will incentivise players to be supportive towards their group whether they want to be there or not. Solves 2 problems in 1

Most people here have kids and a life, and life happens at unexpected moments. I pity the fact you’re obviously ignorant to having a life outside of games. Must suck to be you :smiley:

LOL that’s the dumbest idea and would immediately tank subs. Imagine your ISP goes down in the middle of a dungeon and now you’re banned or lose sub time. Or your kid wakes up with a fever/throwing up – banned/no sub time.

You tryhards need to get a life outside of games, seriously.

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Won’t make any difference. I’ll still leave a bad group and I’ll happily take the ban vs being annoyed or not enjoying playing a video game. And if Blizz decides to ban me, I’ll stop playing. I suspect many will feel this way. In any case, Idc either way.

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There’s got to be an amendment to the social contract. PUG group content isn’t difficult, but LFG has been allowed to breed toxicity for 20 years and it’s just gotten to the point toxicity is the “normal” now instead of the outlier.

Server blacklists fixed this issue before cross realm.

The Deserter debuff hotfix is already in the works, though it is strange it’s taking this long…

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If its to the point where you’re leaving 5 times a day and incapable of finishing a run, you probably shouldn’t be playing group content. No one is talking about leaving once, but of course you know that, but you like to make ridiculous arguments like this.

Because its not actually coming.

In another week m+ and raid open and this will be forgotten

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