Make Hit and Run rune remove daze from Aspect of Cheeta

Seeing as how the “only outside effect” got removed from druid 30+ % movement speed talent, and now shamans can ghost wolf inside, I think it’s only fair you turn that useless Hit and run rune you shoved into hunters faces, the added effect of being able to use cheeta without being dazed, seeing as how there is 0% chance a single hunter will ever use it.
Edit: Oh yea, you also gave rogues Shadowstep, Warriors charge in combat, and trinkets that remove everything. Could, idk make pvp survivable for ranged hunter.

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tbh it would make cheeta more used, especially in pvp

It would make it insanely overpowered lol.

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How would cheeta being undazeable make it op? Pallys get 100% mounts in combat, but hunters don’t deserve upgraded cheeta?

You dont see how a ranged class with a permanent 30% speed buff would be broken?

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but warriors charing in combat with meathook, rogues shadow step, pallys mounted movement, shamans insta ghost wolf, mages double blink, druid talented 30% having the outside requirement removed, is all ok right?

Sooo… you have no idea what you’re talking about?
Meathook isn’t their movement
Shadowstep is on a CD
Pally Steed is on a CD
Still no insta-Ghost wolf (And can’t use abilities in it.)
Mages Blink/Double is also on a CD
Kitties have one ranged ability if they rune into it for a massive DPS loss…and it has no effect other than light damage and dot.

So… Dazeless Cheetah?
Sure, but it has a 20 second CD (or it’s a 1-3 second cast) and you can only use Serpent sting in cheetah aspect, or any ability you use, takes you out of Cheetah and puts it on CD.

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Lol you have no idea what you’re talking about but go off guy

This would be more absurd than giving mages free blink with no CD.

At least they’d have to spend a GCD to teleport away indefinitely. Cheetah would just be zoom with no drawback.