I never said that I didn’t make mistakes and that I don’t have to improve.
Much of what he said in his narration is true.
However, my point and my problem with him is about his conclusion.
ending a description with a conclusion of “you didn’t do anything”
It’s objectively a provocation, considering that nahj’s healer has huge advantage by class and has more rating than my healer.
Druid did damage, thorns was on. (“Single point of damage”)
Druid had 3% mana, he was distant so he could drink.
4:03 i had 100% HP.
4:04 druid started running towards the paladin
4:07 druid jumped into paladin
4:08 druid started to cast cyclone
4:08 nahj shadowy duel (druid can’t “point of damage” at this moment)
4:13 i had 1% HP the moment shadowy duel ends
4:14 druid did starsurge which i reflected
It’s always been weird to me super mobile, stun oriented classes like rogue and feral have auto snares, and now 30 yard range ret does, but warriors don’t.
and monk gets the auto refresh after the first application.
Hamstring as it is made sense when our class was more about rage managment and maintaining debuffs.
I don’t really even think it’s a problem that we have to manually apply our snare, but it’s just kind of confusing why a lot of classes don’t have to worry about it at all.
Sure, but you keep making assertions that balance matters more than gameplay, which it doesn’t and by all your commentary, you show that you dont know what you’re talking about.
All of it. Anyone can go through and watch the vod.
I said you didn’t do anything to outplay a go. And you didn’t.
You never preemptively did anything successfully the entire game. Never did you use your toolkit to counter someone else’s.
It is not. It’s just a fact of the game.
He doesn’t have more rating, but he does have a class advantage and despite that advantage he lost because he played worse. Which is exactly what everyone has been telling you.
You were stunned. Thorns doesnt do damage if you arent attacking into it.
He had mana for clone, which means he had mana for wrath, moon/sunfire, and starsurge. All of which would have killed you given that you lived with 23k hp.
This just shows that you aren’t aware. The go starts at 3:59 when your healer is gouged.
8 full seconds the druid had to press any damage global and you die.
Because you wasted trinket to press execute on an 80% hp target.
Yes, which means his cycloning of the healer is pointless here.
Technically correct, but you pressed reflect when in the duel, not to “try and outplay”. The druid didnt need to cancel his clone low. Your reflect wouldve ended first. If he got that clone low, he won the game. If at any point in the 8s between the gouge and before duel the druid pressed a single damage global, you lost the game.
Spell reflect purpose is not only for “timing” redirect spell, spell reflect mitigates magic damage by 20% for 5 seconds. Rogues has non-physical sources.
Nahj didn’t comunicate his healer about his broken burst, nor about shadowy duel, cyclone and nahj burst happened simultaneosly. Its NOT druids fault.
It doesnt, or the “more overpowered classes” (i.e. rogue and resto druid in 2s) would have won the game. But they didn’t. You did. Because they played worse.
The gameplay mattered more than balance.
Everything i said was factually correct.
The druid isn’t playing with his team mate, wdym?
Sure, it wasnt communicated and maybe if they were in voice he couldve yelled “starsurge him” and you would have died (which would make your entire “i outplayed him” commentary null and void btw). However, if any healer is not contributing damage/cc on their team’s go, then they are absolutely misplaying, especially with a sub rogue. It is 100% their fault as well.
Balance matters more than gameplay, thats why rogue bar representation on AWC hits the top while you can barely see other classes, thats why 99% players aren’t playing enhancement shaman, because balance matters more than their gameplay
already refuted multiple times,
This false statement will only make sense if you ignore stormbolt, fear, die by the sword that prevented me from dying in nahj’s best shots
Again, not “factually correct” since you don’t understand spell reflect tooltip.
You may want to start by adequately understanding the toolkit of the classes youre trying to compare yourself with. Everyone is trolled by slows. Even high mobility classes.
Im sure DKs would gladly give up deaths advance for charge
1- The reason you have death advance and not charge is because 90% of your source of damage is ranged/pet.
2- with death advance you have a tool for defense, adjusting with your slow, lining etc.
charge does not allow you to do this, many times, perhaps all of them, charge instead of death advance would be worse for DK, because you wouldn’t be able to kite
I mean that’s your choice.
You can be in denial as much as you want, or you could rewatch the vod and take the advice to improve;
Some highlights were:
-use intervene to protect cc/kicks
-pair your damage with cc
-try to pair your cc with your team’s cc
-dont send damage into DRs
-pay attention to your own drs and use defensives/mobility accordingly
-dont waste mobility
-dont spam apply rend when thunderclap does it for you and you have other, more efficient, damage globals
-make sure to maintain hamstring/piercing
-have a plan for fear
-dont trinket for the sake of trinketing
-dont just press cds if there is a disarm available unless you plan to bladestorm immediately
-it’s okay to be in battle stance when you’re safe, but know the importance of switching to defensive stance when off dr and susceptible to stuns
I think that you and most players have a general understanding of all those concepts and think and feel that they do those things regularly, but this video is a perfect example that even r1 players make mistakes and lose games when they dont do these fundamentals correctly.