Blizzard unintentionally introduced a system that generated ferver and excitment. Why tweak the balance and make it permanent?
The leveling process is extremely tiresome for players like myself who have done it several times over. How can we make that experience better without taking away from people who do enjoy it? Create a way to accelerate the process.
Make a system that uses a slow to earn currency. Make exp potions stackable and purchasable with that currency. Profit.
Better idea is to just make various potions 10%âŠ20%âŠ30% with currency. Sort of an easy concept. Also do double XP weekends. Pretty shocking they did not do this when Zandalari and Kul Tiran released.
This was part of the reason some people thought the exp potion stacking was intended.
New races - new way to level faster - lots of people had fun while doing it. lots of people came back to check it out and join in on the fun. All combined with the free-to-play weekend.
But yet somehow players were expected to know this wasnât intended???
I still donât get it. It benefits Blizzard. Blizzard already offers 110 levels in minutes. It was timed well with other events.
I would agree, except you had to take specific steps/measures to be able to stack the potion. Were it possible to stack it all from one stack, then yeah, thatâs on Blizzard. But when you had to separate the potions individually, and then take them, that should have been an immediate red flag. Especially since thatâs the only way they were able to stack.
Iâm sorry, this is one of those times where it really was obvious from the start that it was unintended, but people will claim they didnât know. While I donât agree with the longevity of the suspensions (the characters should have just been rolled back), it was clearly an exploit and people were just desperate to find a narrative so they could justify using it.
I think short-term events that provided a big boost to xp would be a very successful feature. The assaults in the Legion pre-expansion event were hugely popular. Not sure why they didnât create something permanent similar to them. It could be something that only happens a few weeks in a given year.
Some people thought the intention was for the potion to stack without doing it that way - and that it was bugged. They thought the only way to make the potions work and have the buff stack properly was to separate them into separate stacks.
Now this could have been addressed quickly and easily by Blizzard - but they said nothing for over 2 days.
Given that these potions were already bugged (timer not showing) - it further added credibility to the possibility that it was bugged the way I outlined.
So a lot of players thought they had to use the potions in single stacks just to make them work properly.
Now - did the streamers whoâve been playing this game for years know this likely wasnât the case - sure.
But thousands of players who arenât as experienced that got suspended may not have known. They may have seen a clip of someone on a stream saying that this is how to make the potions work properly. Or saw that others were doing it - and had been doing it for quite a while without any punishment/fix - when Blizzard is known to fix things like this almost immediately. They may have seen that LOTS of comments were made to Blizzard about it - and saw no response from Blizzard. They also likely saw that Blizzard supports gaining 110 levels in minutes.
So at this point - for a non-veteran/casual player - thereâs plenty of reason to think it was safe to use the potions in this way in order to get them to work the way they thought they were intended to work.
I think this is more a case of people wanted it to be a thing. If so many people consider the payoff worth the risk (which given those who got banned saying worth it Iâd say it is), then there is probably a fundamental failing in that system your game. Excitment over a bug rather than distaste like the WQ/Ivus loot exploits is rather telling IMO.
Everything blizzard has done has been to slow us down, the more time played the better. I donât believe a word about how they donât use this as a metric. They will never give us bonus weekends or pot stacking or bigger exp pots. It would kill their fun meters.
Iâd say that makes sense other than the fact that Iâm already providing a guarenteed $15/month income for them. So this essentially boils down to pay to not play the game, but then why donât I go play a different game with that money instead? If you canât see an issue with that I donât know what to tell ya.
Yeah, no, Iâm still going to agree to disagree here. We have a lot of potions in this game, and not a single one works as this one âtheoretically did.â Especially when you start stacking multiple. When things are meant to stack, youâd see a single buff icon and a number at the bottom left corner of it. Thatâs how literally every other stacking buff works. This added a new instance of the buff, so you got ridiculous looking UIs like:
Nothing in the game stacks like this. And if there is something that does, Iâd like to see it because everything else stacks the same way: one icon, and a number to indicate stacks. Thatâs it. So no, weâll agree to disagree here, and Iâm going to maintain that people should be far smarter than this.
This is far more likely. People wanted to believe it was a thing because leveling is in a really bad state. Iâve been leveling up a lot lately so yeah, I can see that it feels bad, and Iâd love the speed that these potions provided.
Blizzard admitted in the last QnA that they know leveling doesnât feel right, and Iâm hoping this is a high priority for them to fix. But yeah, when people are more excited about the exploit, thereâs an issue that goes far deeper than just displeasure at an experience. Many will likely see the exploit as worth it since Blizzard isnât rolling back the characters, too. I hope they figure out a good fix.
Also: wow, I didnât even realize I was trust level 3 and could post pictures. That caught me off guard.
This, they donât need to turn an exploit into a feature. Just add more events and speed up the process. I have played games where they had a âmentorâ system and higher level players could group up with lower level ones and it would scale them to the same level based upon the content they were doing, while providing an increased XP gain for the leveling player. It was handy to help friends level up and we didnât have to go back to old content, we could do new stuff.