So for most of BFA I ran as a Demonology lock. The spec seems very lacking in some ways. We’re led to believe we’re this master of demonic legions… but about 90% of our minions can be taken out with a simple boot. I mean look at those little Imps, even a gnome could just eat one for breakfast and just complain about having acid reflux from the lil spicey boi.
I would like the ability to have more variety in our demonic army. Here are some ways I think things would get spiced up a wee bit.
1st. Maybe we could have a talent similar to Beast Master hunters where we can maintain 2 demons out at the same time and give us the major ability associated with our secondary Demon. For example maybe our primary is a Felhunter and our secondary is our Felguard. The ability we’d get from our secondary felguard would be Axe Toss. This would also allow us a greater variety in what talents/PvP Talents we could play with. For example in PvP we could use the imp trait that allows us to singe magic off of us, while simultaneously using the talents in our regular talent tree made specifically for the Fel Guard. That way we aren’t locked into one path, like Blizzard so often says they are against. You don’t want us to optimize, give us a variety, I say!
2nd. Tweak Nether Portal and just make it a passive. I think most people here don’t like necessarily being imp mothers. If we had a passive that summoned an extra variety of demonic compatriots in whenever we spent soul shards, well, that would lend to more of the master summoner feel. Now you might mention Inner Demons already somewhat does this but it is pure RNG, that doesn’t lend to a master summoner feel necessarily. We should have somewhat more of a direct control on the demons we summon, not pray to some dark demonic overlord that luck will favor us and grant us Archimonde so not only do our enemies face him but his legions as well! Basically each soul shard = 1 Demon, or you could go with the more soul shards you spend/Would spend (In case of using Demonic calling which reduces soul shard cost for summon dreadstalkers) would create more powerful demons. So 3 soul shards on a hand of gul’dan, maybe a wrathguard or succubus pops out to play, or hell maybe 4 of those little winged boyos that spit acid eh? Basically a more consistent Inner Demons. These demons would gain the benefit of Dreadstalkers Pursue ability currently on the PTR so the melee ones can keep up with their prey.
3rd Another option would be to just completely rework the spec to where the rotation would involve summoning a bunch of different demons.
I don’t really have much else, if you have other ideas on how Demonology could be made more to have that master summoner feel, let me know in the comments below!