Make AMN baseline

Honestly I kind of really like that there will be two ways to gear a Demon Hunter, maybe three or even four if Vengeance has different priorities.

I think that getting better gear of different types and then finding one talent choice being superior to the other will make the game overall more enjoyable for a greater duration.

If we accept that Sinful Brand’s monotony of rotation was the worst experience, then we must also accept that having multiple options and choices to make is going to be a good experience.

I want to see arguments for days as to which is better, going left, right, or even some odd middle ground hybrid of talent choices.

Baseline = Monotony? Something to think about.