The more I think about this the more passionate I’m getting about it. This shouldn’t be a talent, it should just be the rework Mastery has urgently needed going on 3 expansions now. I don’t want to pick up a piece of gear with Mastery and think “ah, if I just spec into a completely different talent then this won’t be vendor trash!” can we not just… make this the norm for all gear by making the talent baseline?
Just one expansion where Mastery might be valued higher than vers? For a treat?
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Honestly I kind of really like that there will be two ways to gear a Demon Hunter, maybe three or even four if Vengeance has different priorities.
I think that getting better gear of different types and then finding one talent choice being superior to the other will make the game overall more enjoyable for a greater duration.
If we accept that Sinful Brand’s monotony of rotation was the worst experience, then we must also accept that having multiple options and choices to make is going to be a good experience.
I want to see arguments for days as to which is better, going left, right, or even some odd middle ground hybrid of talent choices.
Baseline = Monotony? Something to think about.
If monotony means a stat that has historically been an empty space on gear becomes at least neutral then yes, let’s make the game as monotonous as possible
Mastery is already way better in Dragonflight than it is now even without picking this talent
Is there any other talent tree that has a talent to make their mastery better?
But for DH we have 2 talents for improving mastery.
1 point to get back the movement speed from before.
1 point to make the stat maybe be on par with versatility.
2/3rds of our class and spec trees are simply buying back existing choices taken away from our prior baseline.
Comparing that with the other class and spec trees is pretty frustrating, where only the top 1/3rd of the tree seems to be re-buying baseline options and the other 2/3rds is power gains or new abilities / class mechanics.
2 Likes
Amn buffs the hunt damage right? I wonder how hard that will be hitting with a crit and mastery build, or vers/mastery.
I really really hope they release the hunt as fire damage like it was datamined to be a few weeks ago, and make it red!
On the topic of it being baseline , most specs mastery doesnt affect all their abilities , or if it does it is a percent chance. I 100 percent agree that mastery was usless in shadowlands outside of in meta. A few nice changes like making first blood choas damage , already gives it so much more value even without Amn.
Not agreeing or disagreing at this point, have to see the logs at the end of the talent tree development to see how amn is doing verse other classes and even our own different builds.
When they first devised Mastery way back in Cata the idea was they could have this stat that would be valued by every spec that they could nerf or buff to manage the representation of the various specs. Whether they had any success is debatable, but as the game stands right now Havoc is poorly represented, we’re missing the same scaling many other classes have.
What happens though if, AMN as a talent, results in only one build being viable depending on how our mastery scales once we have it? Presumably, because it’ll buff Immo Aura so much, this would be desirable as a multi-target cleave ability, but for half of Shadowlands we’ve seen Burning Wound IA builds as the dominant playstyle even for single-target damage. Wouldn’t this build more likely become the dominant spec if it only takes having a few more items of mastery? It seems like the devs are going to create an impossible balancing challenge out of the potential playstyles they’re trying to put together.
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Dragonflight is going to be a wild and wacky unbalanced expansion; they’re reopening the pandora’s box of talent trees, and changing so much for every class in the process.
I don’t know what this actually means in the long run though.
Maybe they are making a bigger investment in the current live expansion than before, rather than only a skeleton crew that waters down everything the other team did and declares it a “playstyle difference” issue when players don’t like it?
Maybe there will be even more viable balanced options in DF and the reason that havoc was so completely ignored during shadowlands is magically fixed somehow.
Maybe the meta chasing people will destroy all but one build again, and since everyone is apparently willing to play unfun degenerate builds, proper tuning won’t happen: the entire spec or some key ability will get an aura debuff rather than the nuanced thing being corrected.
After 17 years of playing this game on and off, my gut feeling is that the meta chasers will win that fight due to having more time and energy.
This is the time to do this, in between expansions. Especially as we’ve had three expansions of borrowed power, a lot of classes have lost so much identity and become so reliant on things that were meant to carry over from legion artefacts and azerite powers. I want to see them front load the changes to the expansion and then they can spend time between patches tweaking numbers. I appreciate the risks they’re taking - I just wish they’d make more (like fixing our Mastery FOR GOOD!)
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Honestly at this point I would be happy if the movement speed portion of mastery would be buffed. I mean in ferals get 30% passive movement speed and you gotta get like 900 mastery rating or something to just match that. It’s quite pathetic. Should just be a 1:1 ratio, especially if it eats a talent point
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