Healers will be nerfed in 10.1, so it takes longer for them to top their teammates.
I won’t go into details about whether this is good or bad or why. Instead, I want to propose a different approach to make the healing role more interesting and important, rather than just making them spend more globals in order to heal the same.
Increase Healer’s importante to the group by not just making them heal.
While some forum healers complain about having to do DPS or other tasks feeling bad, I think a big chunk of the healers playerbase actually like having extra things to do other than just spamming heals.
Now, I think one way to make the role more engaging and even challenging, without just making the damage spikier, is to give healers more tools to help the group when not spamming heals.
I think there are 2 ways to do this:
- Make healers do more damage, specially if it’s on demand damage on CD.
- Make healers help their teammates do more damage on demand.
I know some people hate things like Power Infusion because of Damage Meters, but let’s not make the game around Damage Meters. Give some healers active ways to help their group do more damage.
For example: A buff that temporarily increases a player’s damage by X%. A buff on a CD to recover a player’s damage CDs faster, a buff to spread a little amount of single target damage from a player to nearby targets, etc.
Make these support abilities active, not just flat passive buffs, so good players can stand out by making good use of their boost CDs on other players at the right time. These abilities can be used by the healer himself on solo content as well, so it’s a double win.
Some healers might instead just be able to dish out more damage themselves. Variety is good.