And they were nerfed because the playerbase didnt want anything difficult in queued content.
Its one reason, I suspect, people enjoyed certain roles and dungeons more before m+.
And they were nerfed because the playerbase didnt want anything difficult in queued content.
Its one reason, I suspect, people enjoyed certain roles and dungeons more before m+.
Yes:
I don’t know if you were around for it: But when Mythic+ came out, Blizzard made a massive, multi-million dollar push to try and make it a popular esport.
it didn’t receive nearly the media attention Kotik was hoping for. they still do the seasonals now, but not nearly putting as much attention, money and media blitz behind it.
Blizzard under bobby Kotick was 100% trying to push the esport side of wow for the lucrative dollars esports were bringing in.
i am not sure why you’re trying to convince me i’m remembering incorrectly. i was there, and i was an adult.
some pulls did, but in general: not if people knew what they were doing. maybe you were playing with bad players.
no, it took that long if you were doing it slow. you’ve just made up your mind that “slow = good” and you won’t accept anything else. how embarrassing!
Seasons existed before m+.
It is true that many players get impatient if they feel tank is pulling slower than the content justifies. Don’t think you can blame that on M+. It’s been true since vanilla.
All classes are inclusive. Only real issue is players cherry picking at very high levels for the best of the best. Sadly, until the figure out how to put tanks on par with each other, DPS on par with each other, and heals on par with each other, buffs and nerfs would only do more harm than good.
Forced “inclusion” is terrible.
Awww man. We were doing so well. Then you took the bait for the trigger word. So sad.
You had me until you used the word inclusion.
I would go with de-coupling damage and HP scaling, so that the timer becomes a DPS check before it becomes a survival check.
But then DPS cry how heals and tanks just get to play content on snooze mode, watching Netflix and pressing 1-3 button rotations once a fight.
It doesnt mean that it has to be a snoozefest, but a blood dk or brewmaster will generally never be able to do high keys as easily or as high as other tanks unless theyre broken because they work differently. Im pretty sure something like a +12 or +14 in term of damage is enough to challenge healers and tanks.
Not possible to balance classes both around raid and M+ evenly. Maybe if they introduce a couple unique class talents for M+, similar to the 3 PvP talents, but that just activate in keys. They could possibly balance it with something like that.
Could cover classes that have lack of interrupts, stuns, defensives, lusts, etc… Tough to do whichever way you put it when the balance has to work for a 20m raid and a 5m dungeon.
I like the idea of granting offensive/defensive buffs to under represented classes, that said it would need to trigger from real time data to function properly. Adding rewards to the class is fine but it wont help “outsiders” get into a group it will just incentivize people already on an inner circle to roll those classes in their M+ team.
Ultimately I think the real problem is rather than Blizzard banning score trackers like RaiderIO they went all in and added it into the game as a feature. Gear score and character ratings like it or not promote exclusivity in game play.
I’m not saying that is good or bad but what I am saying is that it does not promote that mode of play to the masses and in fact drives the majority away from the mode as the margins increase throughout a season.
I agree with your sentiments. Really, I was just being flippant and salty because the number of DPS I’ve heard say tanking & healing are the easiest roles in the game (yet they themselves still refuse to do it) comes to mind when people suggest making things into a DPS check. The pressure put on the DPS gets reverted to verbal lashing out of how heals and tanks get a free ride, because they’re typically lowest DPS on the team.
The kind of did this with break the meta seasosn
this just creates a new meta for that dungeon though. This is why they added professions perks instead of class perks to dungeons
Break the meta isnt really how people play most of the season, it doesnt have enough impact. And I think having a different meta for each dungeon, even if not forced, should be a thing. The same class and specs shouldnt be the best all the time the same way raids have fights where different specs shine.
And I understand that. But I don’t think forcing a specific comp per dungeon is the way to go either. I admit i’m not entirely sure how to make it more balanced, but X class for Y dungeon is almost worse than what we have now.
And I know BTM isn’t normal season play, but they do throw them a bone when it comes around, the unloved specs
we need uniqueness and exclusivity not all classes inclusive. We have Cataclysm Hero Factory in Classic.
Wouldn’t it just end with 4 metas and that one different?