Yeah…
There would still be the spinning with spikes (I think rogue had a skill like that) and the entire arsenal against demons/Fel, which apparently is unique to wardens.
But I understand that it seems very similar to other classes. The monk splits into three clones with three elements, right? In warden’s case, it would be one shadow clone that deals damage for X time as an offensive cooldown. Really similar but not 100%.
In the case of the dagger with slow, the slows of the classes are usually ice chains, hamstring, concussive shot, etc… I think only the rogue has a dagger that causes slow, and the warden is something between a rogue/duelist, so it’s normal to be quite similar to them.
Of course, there should be other skills to complement the fantasy, but a melee with blink, a shadow clone (that could replicate the user’s skills), magical imprisonment skills or similar things involving arcane control is somewhat unique.
I even thought of a fantasy where one hand could imprison someone in amber for 20 seconds, release repulsion or arcane explosion, summon spheres that light up an area and reveal those in stealth, as well as have a skill where the warden disappears and 5 wardens appear standing still (like in the warden’s dungeon last boss) walking in a straight line dealing damage.
There are several variants for this class.
Maiev’s weapon would be an additional feature, with tank skills (focused on parry), spinning skills that cause bleed, spinning throw and retrieval using the hand with the rune (or gauntlet, not sure), it would be really interesting.