Magmorax Strat Questions (Stacking)

Hi Gen.

I did the everyone stack and never move outside of side-stepping breath strat with a pug and it worked flawlessly. My guild doesn’t do that however and I wanted to suggest this strat to my guild but I wanted to know what hinders this strat more - crap dps, or crap heals?

I’m thinking the reason this strat worked so easily with my pug group was the healers, but I was curious what you guys thought and what downsides you think that strat might have?

Thanks

who? tench

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On normal it seems completely free.

On heroic, my group still does 3 markers for stack.

The nuance for 1 stack group would be how much ranged you have. With 1 stack, the breath will always be coming your way. Melee won’t lose uptime while dodging, but ranged potentially would.

Like as a spriest turret, you would probably rather have 3 stacks cause then it’s like a 33% chance you have to move for breath, compared to needing to move for every breath.

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My guild did the stack strat on heroic and smashed it. Its a free boss. As long as people who dont have the debuff on them move out to avoid unnecessary damage then everyone but tanks absorbs the pools its simple. The debuff that the pool leaves on heroic falls off before the next pools spawn

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Thanks for the answers you guys! Our raid group is more melee heavy, and then the ranged who do have are more mobile!

Definitely agree, either way, this boss is super free.

-head pat-

We do this in heroic and it works fine.

Our healers are very good, but its not that stressful tbh.

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For bosses like this you just tell the ranged to pretend to be melee so they can dodge easier because there really is only 3 mechanics, the frontal, the pools and the push back, there is no specific ranged or melee only things that need to be done like some bosses.

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On normal, just do whatever. On heroic, it’s pretty much an AFKable fight. To make it easier on healers, it’s best to at the very least have two separate stack points, one group will usually get two but you really don’t want the group to get three unless everyone is geared because the explosion from three at once has the possibility to outright kill someone.

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Oh I understand fully.

My point was really nuanced for certain ranged specs. While it is “easy” to dodge breath with the 1 stack strat. There’s a chance you don’t have to move at all with the 3 stack strat. So if you were a turret ranged spec like spriest trying to parse, you would probably favor the 3 stack strat.

No movement still better than a little movement.

If you’re just trying to kill the boss, simply tell the ranged to cope.

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Yeh and no one ever should be thinking “MUH PARSES!”, it’s why people struggle to play this game and why people like OP are asking for assistance, too many players try to get top DPS and fail mechanics. Remember, a dead DPS does no damage.

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my guild one shot mag with this strat and the load on healers was not high

its a target dummy boss

id guess dps because boss dying faster makes it easier
we usually have all healers under 100k (except me because im a parse demon)

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I mean we’re also talking about the easiest boss in the raid.

My group was talking about having tanks stand in lava so healers have something to do.

After you have a boss completely on farm, I think it’s totally okay to start doing whacky things to make it more fun.

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Regardless, I always remind my guild that your DPS means nothing and mechanics are more important, because I see far too much even on easy bosses people just lose focus and get us killed.

I like to keep reminding them so when it does actually matter they are used to focusing more on what matters, staying alive.

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I’m pretty sure it doesn’t matter what you do on that boss on non-Mythic difficulties. It feels like they meant to put it as boss #1 with how little any of the mechanics actually matter. In my heroic PUG people still just soaked their own puddles because it is pretty much impossible to ever reach 20 stacks.

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It’s the same idea with the drakes in VP: split the group in half on the edge of the healing circle and pray you win the 50/50 to not have to move for the breath (stacking on edge means you also never have to leave the circle).

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I kindve like it where it is. Almost like a palette cleanser after doing Rashok and zskarn and before you do neltharion and Sarkareth.

From a tank pov it’s pretty wild you literally don’t move the entire fight other than the knockback which as class with charge/leap you negate entirely.

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I don’t like the fact that it is arguably the easiest boss on the raid and 3rd from the end. Sludgefist filled the same slot, but at least had threatening mechanics despite also being a glorified Patchwerk fight. One gripe with the location of the boss is if you want tier helm or the ranged trinket you are actually PUGing Zskarn for it (good luck) since no groups are ever listed for Magmorax since it is an actual loot pinata.

I’d rather see it swapped with Zskarn if we are keeping it in the back half.

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I see it more like an intermission, a free loot pinata after Zskarn which is probably the first and only real “wall” in the raid.