Now at the tail end of BFA they say that while necromancy is typically done with Death magic, you can do so with Light magic.
Which actually isnt unprecedented. In WoD we see Gul’Dan raise the corpse of Magtheridon with Chaos magic, and indeed see the Legion do the same all over, well, Legion. There’s also spells like Shadowmend that uses the typically offensive Void magic to heal. And of course Life and Light magic aren’t at all adverse to being used lethally.
So is there any real upper limit on this?
Could a Mage figure out how to heal wounds with the Arcane? Could a Priest bind demons to their service with the Light? Could a Druid use their domion over nature to manipulate blood and bone like a DK? That is all natural afterall.
Seems like the setting might benefit from some hammering down of Source and School. Like in D&D for example a Cleric and Wizard might both use the spell Decompose which is Necromancy. But what power theyre drawing from to do so can be drastically different.
Do you think WoW would at all benefit from that sort of thing or should it be kept vague? Vagueness has it’s benefits afterall. You can’t screw up what’s unexplained and it certainly gives more freedom for RP.
But on the otherhand more structure could give a better sense to class identity. Several classes have seemingly interchangeable specs, some with even the same name as is the case for Resto Druid/Shaman or Frost DK/Mage. How or even if they’re using this seemingly synonymous sorcerery any differently from eachother could be some nifty world building.
It’s really not a pressing matter. Magics kind of inexplicable by nature so it need not be explained. But it could be interesting to have a firmer idea of how it’s wielded at least.