Magic Melee Classes

By magic melee is it tied to the weapon or ability . If its weapon based then you can add Warriors as contender as well.

Yes. But Mage doesn’t specialize in Damage over time spells or pets, now does it?

All of Warlocks big cooldowns are pets, much of its utility comes with costs to the Warlock. These thematic things make warlock feel very different from mage.

Death Knights, Monks, and Demon Hunters had Hero units in Warcraft 3.
I don’t see a “Spellblade” there. hmmmmm.

Pathfinder players looking for their magus or gish option, I guess. :slight_smile:

At present, I think Arcane Mage is the only proper “melee caster”, but only when aoeing

And spellblades undoubtedly wouldn’t have totems, summon spirit animals, use nature spells, have healing spells, or use a resource like Maelstrom weapon. There is no more reason that spellblades couldn’t feel as different from enhancement shaman as mages do from warlocks even if their underlying concept is similar.

I do see Warden though… hmmmm… a melee combatant with blink and other clearly magical abilities.

Fan of knives. Teleportation, and shadowstrike?

Sounds like rogues to me bro.

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Personally I always played the melee fire blast mage, but hey that’s me.

A Magical Gunslinger Class?

Hey, look Blizzard! A fun and interesting idea! And for free no less!

Maybe you should take this idea and use it?

a legit arcane trickster class would be fantastic.

arent survival hunters kinda battle mage

In addition to the abilities they’ve been portrayed with in WoW, like Maeve magically imprisoning Illidan. Also, it’s Blink, different from any rogue teleport in the same way you’ve argued that curses are differentiated from other classes’ DoTs. You don’t get to have your cake and eat it too. Either aesthetics and fantasy are differentiating or they’re not, pick one.

Enhancement Shamans rely on the force of Spirit to Influence and utilize the elements and their power.

Generation 3 and 4 Death Knights commonly use Runic Magic to influence outside forces such as Arcane, Death, Void, and Chaos, based on runes carved on their blades. They also share qualities of their first and second generation counterpart with the ability to tap into Necromantic energy without their Runeblades.

Demon Hunters harvest power of the demon soul they’ve absorbed as well numerous Sigils. With many cosmic forces Bleeding into the Twisted Nether they too have access to many different cosmic forces as well.

Subtlety fantasy seems to live up to their name, using shadow magic to mask both themselves and their presence as well as the presence of any powerful artifacts they have in their possession. They are subversive, deceptive, and far more dangerous than most anticipated.

I have absolutely no idea what fantasy they’ve given Survival Hunters. I would have to listen to what the duckling in a top-hat says about the survival hunters.

Commonly trained from priest willing to improve their martial skills and warrior growing closer to the Light, their power certainly would not abandon them long as they believe what they are doing is right.

Monks tap into a force known as Chi; which is heavily tied to the force of Spirit. I do not know much about spirit.

If there’s one class fantasy that’s currently lacking it would be the Voodoo themed Fantasy of the Shadow Hunter.

??? All of those are reasonably questionable outside of Shaman. Although I imagine if that is your opinion I suppose you probably don’t understand what or why people want that sort of class.

Kinda hoping Maldraxxus (and SL as a whole) are set up for Necromancers in the 10.0 pre-patch.

For sure it should be ranged based.

I just want to be a tinker. Building turrets and sitting back sipping some Sunwine while my turrets do all the work…

stand in melee as a mage wile using a sword and off hand, bam class fantasy fulfilled

lol no. hunters don’t use magic.

Arcane shot, aspects, general ability to commune with animals. Hunter is a ranger and rangers use magic, albeit very light amounts of it.

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still not a battle mage though.