Frozen orb is literally so useless. 80% of the time it just despawns instantly. The damage absorbing capabilities of the frost mage do not reflect the insane amount of burst that other classes have. You literally cannot live long enough to get out of melee range if a rogues first initial attack freezes them. Blink is so terrible that it can’t be used in a majority of the places because it can’t properly evaluate hills or if an object is in the way we know how that goes.
Rogues end me in 3 seconds, getting off 3 backstabs back to back and dishing out nearly 3,000 damage through Ice Barrier and having talented Ice Armor.
Backstab in the face, Backstab in the face, Backstab in the face. I’m dead. Oh 3 seconds went by. Rogue spent 90 energy. Wow. 3000 damage in 4 seconds from 3 backstabs with no positional requirements and also each of those backstabs are 50% cheaper with NO DRAWBACKS. Are you joking me?
This would be the same as if you made Ice Lance ALWAYS do damage as if the enemy target were frozen, AND you made it a 41 yard range spell. This is insane.
How about paladins. It wasn’t enough that they had all the cleansing spells and blessing of freedom, but now after I blink, they just jump on their mount and catch up to me. Why do I even have blink?
Oh maybe I’ll use displacement to get away! Well displacement doesn’t matter if the warrior just death gripped me back to the original point where I just blinked from, so I’ll just be right next to the warrior still!
Oh getting attacked by a rogue? Blink away and they shadow step. Use Displacement and they just sprint to you and reach you before you even cast SHEEP, a 1.5 second spell, and blind you and then end you by backstabbing you IN THE FACE with no drawbacks.
How about Shadow Priests. Why did you give them homonculi? Do you know how incredibly difficult it is to hardcast a spell as a mage against a shadow priest when they can spawn 3 pets on you AT FOURTY YARD RANGE, that do damage, debuff you and knock back your spell casting bar? It wasn’t already enough that they could quite literally put 2 dots on me and walk away and I’d die if I don’t get heals or have runed heals for myself?
I did not even discuss how rogues get a poison that essentially gives them a 30% chance to enable them to just ‘do true damage for 15 seconds’ to your target because I dont have enough armor to counter Sebacious poison.
I mean do you just hate mages? You said you were going to focus on balancing classes in phase 4, but this is not plausible. You cannot balance this. You need to address these problems. You gave some classes insane amounts of mobility while allowing other classes to stagnate. Some classes do immense amount of front loaded damage and also have high sustained damage.
The change to backstab alone is mind numbing. Who thought this was a good idea? Did you ever look at Backstab and wonder why it does so much damage? It’s because you can only use it when you are behind your target. So if I were to get ganked by a rogue and my talents that I chose happen to freeze that rogue to the ground, if I turn my character towards the rogue, they can no longer backstab me and do immense damage, giving me time to respond and execute a response. The way backstab is now, it does so much damage so fast that you do not have any time to respond to it. You’re already at 20% hp after the 2nd global!
Do any other mages have any success PvPing right now, or are you just free food for a majority of classes? The other day I got hit by a 1,700 explosive trap. Just walked on the terrain and took like 60% of my hp with a skill sitting on the ground that no one can see. This kind of damage is insane and I can’t fathom how anyone on the balancing team thinks this is appropriate.