Mages most useless class in PvP. Every class can counter blink and/or do way more damage without hard casting

Frozen orb is literally so useless. 80% of the time it just despawns instantly. The damage absorbing capabilities of the frost mage do not reflect the insane amount of burst that other classes have. You literally cannot live long enough to get out of melee range if a rogues first initial attack freezes them. Blink is so terrible that it can’t be used in a majority of the places because it can’t properly evaluate hills or if an object is in the way we know how that goes.

Rogues end me in 3 seconds, getting off 3 backstabs back to back and dishing out nearly 3,000 damage through Ice Barrier and having talented Ice Armor.

Backstab in the face, Backstab in the face, Backstab in the face. I’m dead. Oh 3 seconds went by. Rogue spent 90 energy. Wow. 3000 damage in 4 seconds from 3 backstabs with no positional requirements and also each of those backstabs are 50% cheaper with NO DRAWBACKS. Are you joking me?

This would be the same as if you made Ice Lance ALWAYS do damage as if the enemy target were frozen, AND you made it a 41 yard range spell. This is insane.

How about paladins. It wasn’t enough that they had all the cleansing spells and blessing of freedom, but now after I blink, they just jump on their mount and catch up to me. Why do I even have blink?

Oh maybe I’ll use displacement to get away! Well displacement doesn’t matter if the warrior just death gripped me back to the original point where I just blinked from, so I’ll just be right next to the warrior still!

Oh getting attacked by a rogue? Blink away and they shadow step. Use Displacement and they just sprint to you and reach you before you even cast SHEEP, a 1.5 second spell, and blind you and then end you by backstabbing you IN THE FACE with no drawbacks.

How about Shadow Priests. Why did you give them homonculi? Do you know how incredibly difficult it is to hardcast a spell as a mage against a shadow priest when they can spawn 3 pets on you AT FOURTY YARD RANGE, that do damage, debuff you and knock back your spell casting bar? It wasn’t already enough that they could quite literally put 2 dots on me and walk away and I’d die if I don’t get heals or have runed heals for myself?

I did not even discuss how rogues get a poison that essentially gives them a 30% chance to enable them to just ‘do true damage for 15 seconds’ to your target because I dont have enough armor to counter Sebacious poison.

I mean do you just hate mages? You said you were going to focus on balancing classes in phase 4, but this is not plausible. You cannot balance this. You need to address these problems. You gave some classes insane amounts of mobility while allowing other classes to stagnate. Some classes do immense amount of front loaded damage and also have high sustained damage.

The change to backstab alone is mind numbing. Who thought this was a good idea? Did you ever look at Backstab and wonder why it does so much damage? It’s because you can only use it when you are behind your target. So if I were to get ganked by a rogue and my talents that I chose happen to freeze that rogue to the ground, if I turn my character towards the rogue, they can no longer backstab me and do immense damage, giving me time to respond and execute a response. The way backstab is now, it does so much damage so fast that you do not have any time to respond to it. You’re already at 20% hp after the 2nd global!

Do any other mages have any success PvPing right now, or are you just free food for a majority of classes? The other day I got hit by a 1,700 explosive trap. Just walked on the terrain and took like 60% of my hp with a skill sitting on the ground that no one can see. This kind of damage is insane and I can’t fathom how anyone on the balancing team thinks this is appropriate.

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Frost seems to always get little to no love. Supposedly their “utility” and “survivability” means they can’t do big damage and aren’t allowed to be a raid spec so they have to PvP. But now even in PvP they can’t do much of anything.

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Agreed. I’m really torn on Frozen Orb too because it’s quite powerful, but at the same time only an idiot would willingly keep fighting in it. All you have to do is walk away from it in pvp and the mages kit has been taken away from the fight. I’ve used it when a rogue opens up right on top of me and it just travels at full speed never hitting the rogue that is directly on top of me until I die, at which point the orb immediately dissipates. It’s absurd that the orb would disappear. It has been cast and should live its full life. I don’t get a full cleanse after I kill a shadow priest or affliction warlock. Their dots continue to run.

Have you tried living bomb>run away?

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Mages are incredibly weak and no one can deny it. I’ve played this game since its inception, and I am hard pressed to think of a time mages were so bad in pvp.

Our 3 second cast does less than a good number of spammable, instant cast spells and abilities other classes possess. Our defense and survivability are nonexsistant.

Mages need MAJOR buffs in PVP.

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Mage feels terrible to play in PvP. Would love to see some changes.

Reroll melee or play a hunter. You chose caster you chose to lose and be a free kill and low damage.

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Yup mages are not in a good spot. Neither are feral.

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Can’t agree more. I mean historically, didn’t frost get an insane boost in power from obtaining water elemental and being able to ranged freeze in addition to the good spells they’ve given like deep freeze?

I played Mage and stuck it out through p3, through priests putting 2 dots on me and killing me even if I’m eating food from full HP. Even through 2 mutilates = I’m dead. I played it through boomkins erasing me in a starsurge followed by a starfire that kills me 200% over.

I thought mage would be decent in the last phase when they said they’d focus on balancing.

I do not know what they are balancing. In PvP, I cannot even participate in a meaningful way, unless I am expected to go healer I guess?

In PvE I do good damage, but struggle to understand why some classes are getting so much attention, but other’s seemingly get random spells from different expansions and they are just good because they used to be strong in Classic.

Like if you want to use Arcane Barrage, you don’t get the bonus chance to trigger Missile Barrage unless you also take missile barrage. Are there any other classes that have a rune that is dependent upon another rune being set for a portion of the rune to function? This is so wonky.

Who even uses Spellfrost Bolt? No one. You can’t do anything with a thirty (30) yard range spell that hits like a wet noodle. By the time you cast 2.5 sec spell, you’re dead already.

I just ran a dungeon with a tank shaman and before I had casted Living Bomb on the three targets there, the shaman had already done 5,000 damage to those three targets with Flame Shock. I had three singular ticks of Living bomb after three globals with damage totaling like less than 600 and the shaman had already done 10,000 damage, half of which was from one global while they were running in.

So I use all my mana and try to aoe these mobs. Then the fight ends with the Shaman having more mana then they started the fight with, literally full mana, and I am at 5% mana drinking. The tank sham goes on to pull more groups while I’m drinking because Shamans are getting buffed so much that my class can no longer play on an effective level at which the shaman can.

Are mages intended to now be vendors and healers and that’s it? Rogues were insanely good in Classic too, and they are extremely powerful in both PvP and PvE right now. Frost mages used to be something that melee classes dreaded. Now, we are a free kill. It seems like almost every single class has been given something that directly counter plays the weaknesses that were innately built into each class. Hunters used to be great at long distance but easier to handle in melee range. Now neither are true and both long range and short range are extremely dangerous. Warriors have charge, intercept, intervene and Meathook. I’ve already discussed rogues. Luckily I don’t have to play against shamans.

Also why did you make the BRM event enlarge your character so you can’t jump through the window anymore which leads to increased pvp deaths during raids. That’s not acceptable.

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Yeah, most annoying thing about mage right now is you can majorly outplay some classes and as long as they aren’t a keyboard turner will still beat you at times. Seeing a literal trashcan beat you because a your class is undertuned in pvp is aggravating.

But hit rank 10 honor limit yesterday so don’t have to deal with this crap until next phase now. Pvp aint fun when you have to play with a handicap.

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