Making a dedicated post for this as it seemed to have support. Probably will never be seen by the forces that be, but i will post to Mage Classic Discord as well.
How to fix mage in PvP:
PvP specific modifier:
- Healing from Regen/Mass Regen beacons no longer subject to PvP healing reduction, as they are tied to Arcane damage dealt which is already reduced by the 40% reduced spell damage modifier in PvP.
- Mana costs reduced by 40% (or 40% increased mana from Int, similar to the stam buff) while in BG to account for 40% spell damage reduction.
Talent Fixes:
Arcane Subtlety - Now pierces 30/60 all resist (up from 5/10)
Magic Attunement - Now increases Arcane Blast, Barrage, Missiles, and Surge range by 3/6 yds.
Improved Fireball - Now includes FFB and BFB
Improved Frostbolt - Now includes FFB, SFB, and BFB (potentially not stacking with imp FB, but really for 10 talent points to get 2 second FFB i believe its fine stacking, and BFB has a 4 cast limit so cant really spam it anyway).
Arctic Reach - Now also increases SFB and Ice Lance range by 10/20%
Piercing Ice - 35/70% pushback protection for frost spells
Cold Snap - Reduced to 5 min CD
Ice Barrier - 100% SP scaling
Rune Fixes :
Chest:
Regeneration - Now baseline ability -OR- merged into Mass Regen (having this compete with crit runes makes it unusable for any dps setup, and mage healers need the help that the extra crit would bring.)
Enlightenment - While between 30-70% mana gives 10% spell haste, under 30% mana is now 1% mana per second regeneration.
Helm:
Deep Freeze - Cannot be resisted. (zugger orcs)
Waist:
Missile Barrage - Can now be triggered at 25-40% rate by BFB (arcane spell).
Legs:
Living Flame - Move speed reverted to pre-nerf -OR- starts on target
Arcane Surge - Is no longer on the GCD.
Mass Regen - Beacon duration increased to 21s. Beacon’s are no longer dispellable.
Feet:
Spell Power - Removed, 50% fire critical damage added to Fire Power Talent, 50% Arcane critical damage added to Arcane Instability talent (these are the 25 point talents so they are not possible to stack)
Wrist:
Rewind Time - No longer reduced healing in PvP.
Displacement - Off GCD and now costs 0 mana.
Molten Armor - Moved to base class ability (it competes with baseline abilities, similar to paladins now baseline Horn vs BoM)
New: Slow - Replacing Molten Armor
Hands:
Ice Lance - Now has 25-35% SP scaling
Living Bomb - Ticks buffed comparatively to moonfire/sunfire and final explosion not checked for range/death (bombs currently will not explode outside of certain range or if you are dead)
Arcane Blast - 5% haste on Arcane Blast per stack until stacks consumed