Mage Tower - The Current Issues with an old expansion feature

Right now there’s a lot of topics around the Mage Tower as a feature that comes back,

I would like to point that this feature should be permanent due to the following points:

  1. The Mage Tower is creating new community challenges on which some players have completed the fights with specific set of talents, class trials, gear…etc

  2. Right now the Mage Tower is more a puzzle compared to its previous iteration during legion, due to gear scaling the players embrace combinations from MoP to Shadowlands gear, creating combinations that make the challenges easier.

3.There won’t be the same level of visibility compared to these 4 weeks when it comes back, Players won’t have the same level of post on the forums or content creators creating guides. Take on consideration that Talents changed rows each expansion since Legion creating new builds, adding new trinkets from next expansion and scaling gear issues.

  1. WoW has a pattern of constant droughs during the last 2 years, we need this solo challenges that could engage players into try new class and specs taking on consideration that Shadowlands as an unfriendly alt expansion diminish players engagement on using and practicing other classes.

For the players facing issues on the mage tower, right now you should check guides and videos in order to find some trinkets that are really important on some fights, all the challenges can be done with Shadowlands gear if you check post and videos from community but some increase the skill difficulty on the fight, taking on consideration that some casual players are adapted to play with a set of talents and some mage tower challenges required a talent otherwise its a waste of time. Just wait for Blizzard input on some tuning but these are supposed to be a challenge.

Regards,

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I wish subcreation did some sort of Mage Tower section so I could find all the ones I could roll in and one shot without knowing how to play the class. Are there any ones like fury warrior with crusader enchant? It was nerfed but it was like free double dps before. Any others I can get ezmode or are all the rest hard?

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They should’ve rolled it out using Humanbreak’s “two difficulties” idea:

  1. a watered-down “LFR difficulty” for the masses/casuals/GD’ers, with the existing T20 recolors and Felbear as rewards
  2. a fully un-nerfed “hardcore” difficulty, maybe tuned even harder than 9.1.5 MT, awarding not only all the “LFR” rewards, but also all the original MT skins + the Soaring Spelltome mount

Seems like everyone would’ve been happy, and the internet wouldn’t have been flooded/spammed with MT complaints from frustrated casuals.

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I think it will create the same issue if people complains right now for the reward even more for the weapons skins, we don’t need an easier difficulty, just some tuning and let players try it on their own pace. as mentioned before trying to bring something that Blizzard created to be just for Legion created a lot of issues regarding the whole scalation issue.

If you look for Blizzard report during Legion only 135k players completed the mage tower during 7.2 taking on consideation that Legion keep better player numbers that Shadowlands , its not a feature for everyone like the brawlers guild but its something that people will engage and learn if this keep as permanent.

If you look at a lot of the arguments for why the MT needs to be nerfed, that wouldn’t of solved anything because then those players who feel entitled to it now with lower effort would say the same for why they can’t get the original MT skins.

I doubt it, I bet most would shut up since they got their freebies/welfare participation award.

It’s the same reason you rarely see an LFR casual complaining about not having the Mythic-exclusive goodies like the unique 100% drop-chance mount from the last boss… they realize they’re not good enough/cut out for Mythic difficulty, so they keep quiet.

The tower can be a challenge still without it being an absolute mind numbing experience.

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I cant speak for anyone else, but i really dont want to have to play another game - the search for things to help me do things in the game where that information should have been in the original game to begin with, but no i have to spend hours researching things elsewhere, game - just to complete almost ANY challenging task in WoW.

It should be doable with what i’ve got (i dont know that it isnt i havent tried, and likely wont), and if it isnt i quickly become disinterested.

Exactly what a lot of the “It’s fine!” people don’t get.

The Twins challenge is a perfect example. It got stealth buffed the day before released, and the health buff on Raest, giving him 3 times the health of his brother vs the 1.2 times it was in Legion means the whole fight is completely different. Gone is the “Phase 5 is drums and pray” strat.

The fights shouldn’t be harder than they were in 7.2 when the tower first launched. If anything, it should be tuned at maximum to that level. If any fights are harder than they were back in the day, they should be brought back down to at the very least what they were for an ilvl 890 player in 7.2.

When you hit people with a brick wall in the face, they tend to shut down, not say “Hey, this seems doable and my fault entirely, I will keep trying”.

Everything got a stealth buff the day of release! Every single challenge! But no apparent reason

Hey did you ever get your Felbear skin? You been complaining a lot about the Guardian challenge this past week :laughing:

No I haven’t lol but I’m at least complaining AND still attempting to beat it lol

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How many wipes so far?

That strat is absolutely not gone, what?

When phase 5 starts on SP I’ve consistently got him under 30%. If you were to reduce his health back to legion levels he’d be almost dead in phase 2. SL gear. If not actually dead, p2 burns go as low as 55%.

Affliction warlocks twins encounter has 80k more hp for no good reason, but the other ones are pretty ok for hp.

600+

10/chars

When you have to burn 70% of Raest’s health, yes, it’s gone, you’ll need more than 40 seconds to do that.

You mean just like 7.2 Mage Tower was for Spriests ?

People were doing the Surrender to Madness burn in Nighthold gear.

If you haven’t noticed, shadow doesnt do 4x the damage of every other DPS spec during peak cooldowns anymore. If you didn’t play surrender you had to play the whole fight back then too.

I’m all for small nerfs to the mt encounters that need them, but reducing raests hp from 130k to 60k there wouldn’t even be an encounter left.

Yeah, and Raest’s health was buffed significantly. AKA :

It would be back to what it was in Legion.

Yes, it was barely an encounter in Legion.

Most wipes were to Dragon Punch or panic Dragon punch in the last phase for classes that couldn’t cheese burn Raest.

You say ‘Gone is the phase 5 drums and pray strat’ when that’s literally the strat now. Get raest as low as possible in the first 2 burns, and use everything you’ve got left to handle the final phase before Karam can run you down. That’s literally what you do.

Unless you mean ‘gone is the kill him in phase 2 and never see any mechanics’ strat? Something only shadow priests could do and only because they had one of the most situationally broken abilities this game has ever seen.

Meanwhile in the current Mt, every single spec that has twins can do 60k damage in 40 seconds with all CDs. It’d literally die in phase 2.

Most specs will have Raest at around 50% still. That’s a lot of health to drums and burn, especially when kiting Karam.

That worked in Legion when Raest had 20% left, and you could sort of keep Karam undercontrol enough for a short time.