Mage Tower Requires Gear

For a TLDR:

I play an Arms Warrior and just completed the Mage Tower. I attempted this with just my SL raid gear and found it impossible to complete (closest attempt was I think ~30% at soft enrage). With a BOE purple 50 ilvl 2hander with Crusader enchantment and putting four +3 Str gems and one +6 Str gem into my SL gear, I was able to complete it after just a few more pulls with about 10 seconds to spare. If you are an Arms warrior, that gear upgrade might be all you need.

Longer Post on my thoughts for Blizzard:

The biggest issue is the gear required to attempt the fight. SL gear is not enough and the old gear confusing to farm such as the Chromie trick or leveling old crafting recipes. The few gems and Crusader enchant increased my power level several folds. I am pretty sure that with just current SL gear the Mage Tower would be impossible for an Arms Warrior. Additionally, I am scared to see how strong my character could have been if I had all that old gear with maximum sockets and just loaded up on +Str.

The forums are also very toxic with this. The posts are at polar opposite ends by people that have completed the tower. Some say it was way too easy while other say it was incredibly difficult. I do not see people post their gear so I wonder if that is the difference. If I was in full legacy gear, it would have been a joke of a challenge. In my SL gear the content was impossible.

The other complaint I have is the post by Blizzard. I get that it is better than not posting at all but this warning of certain gear being nerfed makes it feel like a race to get the gear and complete the tower. I hope that by Tuesday we know what the plan is and can farm gear or wait for nerfs without all this FOMO.

Overall, I love the Mage Tower and I see it as a fun test dummy to learn your spec and earn rewards. However, I have been discouraged from doing anything beyond my main class and spec. Inside the tower is a great experience. Outside the tower is a perfect storm of the worst parts of new and old expansions. It is a collections of the WoW demons come back to haunt us all.

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Some of them are more gear-dependent than others.

They should have definitely put more effort into making sure that it was tuned better around the sort of gear players are likely to have without scrounging for specific stuff like this.

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This is nothing but a skill issue. Some players I have seen saying it’s too hard have also complained that they need to go into Moonkin form and DPS on P1 because 'It’s a tank fight" and don’t realise Owl Weaving is a thing.

Most complaints are legit, MT is hard. But there are a fair number of whiners who either don’t want to put in the effort to get some better gear or just don’t want to put in any effort at all and just want an easy mode and free stuff, especially the druids who don’t main druids, or who don’t ever do any hard group content and think they are good enough to all of a sudden tank mythic raid level fights while being under geared (like what world first raiders do).

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Was curious about how effective the lower +3 str gems would be. I ended up sticking a bunch of +7 vers gems into most of my crafted dreadful slots (with a +6 and +7 str gem in a couple slots), but if +3 str is better than I may switch that up considering it’s a primary stat.

Tanks owlweave in raids or M+ without the rest of the party dying?

I thought that was a cat thing
 and only with Heart of the Wild.

Nobody is saying this. One side is saying it’s tough but fair, the other is saying it’s impossible.

https://i.imgur.com/7U3T6GC.jpg For the curious. I put coastal surge on MH some intellect enchant on OH, used shadowlands enchants across everything except neck which is mark of satyr. Legion gear had 3 sockets in total, 2 intellect gems 1 haste. I used drums and used cheap mana pots. All the gear (except one ring) is gear from legion raids. Legendary is prydaz, same one I used to do disc tower back in the day.
My repairs were 2g when everything at red.

Yes, it is “kind of” gear dependent. But that’s a good thing, because the average person has something to help them in the fights. And even with all that fancy gear, it’s still waaaay more dependent on skill than gear.

I may try the opposite on my druid - sticking vers in where I have all agi gems. Interested to see which comes out better (for me).

Depends on the fight, which is why that talent row is multiple choice. I prefer resto weaving? in M+, between boss casts and on bad M+ (grievous and whatnot) weeks I can throw a wild growth, rejuv and swiftmend on people and it literally saves the day sometimes.

But say last boss in SOD it’s better to go owl weaving, you spend enough time out melee range that it’s actually better. And even in M+ you can more often than not get more DPS in moonkin than cat form, like when you need to run and kite the enemy, typhoon them (typhoon itself is a great addition like on sanguine week), use your soulshape for Night Fae it slows them down, than jump into moonkin so you can attack and not be attacked, even just a sunfire on all the enemies is a massive bonus.

i’m full pvp
 the dk frost fight is very hard


maybe I really need to farm old gear.

Now I haven’t done the arms warrior challenge but I think the real hurdle people are facing in these challenges is a mindset one. Too many people are saying things can’t be done and that is going to do more harm for clearing this stuff than the gear. If your focus is on something non-consequential instead of looking at how to improve your mechanics on the fight then you will never improve.

Mostly true, I have to admit after doing the guardian one before the nerfs, it was insanely hard and very close to mathematically not being possible.

Someone streamed that fight, it might have been Nerftank (I don’t know who that is but apparently they are one of the best GDruids in the game), they were using raid markers mid fight marking the holy orbs so they knew which one was expiring first to absolutely min max what they had in ways that many people don’t realise.

We do this in my raid, mid fight we mark things as needed, most recently on our last raid fight we were marking the platforms on P3 Sylvanas to help the group cross over safer. Much easier in a group setup, but that’s the kind of play you need to get an absolute 100% from YOU, not just your class, but you need to think of ways outside of the ordinary to get right up there.

And this is what people don’t realise, you can’t just do this or that and think running an M20 with a 250+ iLVL group is enough, it’s not. People were clearing M15s in season 1 at 190 iLVL, some people struggle now at 250 with SoD gems, Korthia gem sockets and BiS trinkets and people used to struggle in 8.3 when they had corruption on top of everything else, yet still think they should be able to clear MT.

Dreadful or full malevolent? Or does it matter they both have sockets

I expect a tank challenge to require the use of the tank spec.

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Dreadful. I’m pretty sure the malevolent doesn’t accept the relic of the past modification

I notice from a recent blue post:

  • We intend to make several targeted adjustments and bugfixes to enchants, gems from Burning Crusade Heroic Dungeons, and trinkets that come from Legion Timewalking.
    • Some of these changes have already gone live, such as the adjustments to the Endless Tincture of Renewed Combat and the Crusader weapon enchantment.

So did you notice any difference in the benefits of using Crusader?

Sorry what is relic of the past doesn’t all gear scale to 50 anyways

It matters for enchants as a good number of ‘bis’ enchants for this are capped at ilvl 50 items to be applied

See this for an explanation:

Mage Tower Timewalking Gearing Guide - Best Gear, Gearing Strategies, Gear Sources - Guides - Wowhead

In particular it says:

Quick Summary

  • Players get scaled down to Level 45 during the Challenge

  • Consumables like Gems, Enchants, and Potions get scaled to level 45 as well

  • Gear gets scaled down to item level 50

  • Gear with item level lower than 50 does not get scaled up

So if you wear a piece of gear that is level 52 it gets scaled down to level 50, but if you wear a piece of gear at level 48, it does not get scaled up to level 50.

Relic of the Past is a crafting item that is able to adjust the level of certain crafted gear (not all, but some). So you can craft gear very close to level 50 that has, for example, multiple gem slots which can add extra points to your stats. For example:

Crafted Dreadful Gladiator’s Leather Helm - Item - World of Warcraft (wowhead.com)

I ran all vers and it went 10x smoother.

I hope they fix this. I really have no interest in grinding out gear after grinding to around mythic ilvl.

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