Mage Tower in PrePatch

The main difference between now and regular TWW is that gear is capped at ilvl 120, which is current gear. You can’t go in there on a fresh alt in greens and a few broken enchants and expect easy wins. If you’re well geared, it’s gonna be real easy, but I figure not everybody has every class like that. So this is about chars in lower gear.

That said, it’s still a good time to do it. I just recently did it on every spec, and it wasn’t too hard.

I’ll go over a few tips here, but unfortunately the biggest thing is the OBR. Frankly I wasn’t about to learn 30 rotations, so I mostly depended on the OBR. It mattered a lot whether it did good things for the specific encounter.

Gear is very important. Get enchants and gems. Use the catalyst to get 4 piece tier for 10% damage bonus (edit: this set bonus DOES appear to work in mage tower). If you can farm a few pieces of gear, that will be helpful. You can buy trinkets from the guy at the end of a t9+ delve with undercoins. Also the Twilight Highlands stuff is ilvl 121 and that currency is war bound too.

Easy: outlaw, discipline, enhance

Outlaw is so easy. I had never played it before. I had never even turned the spec on. I didn’t even know I needed a non-dagger main hand. That’s the only reason it took 2 tries. The obr just does the right thing. Yes I had to kick, kidney and blind imps, but aside from that, just spam obr.

Disc is also super easy. It’s hard to die. The only thing that can really kill you is the enraged jormungar, so don’t kill the main guy until the worm is low.

The Enhance fight is a bit more complicated, but you don’t really have any survivability challenges, and you can keep Sigryn hexed the entire time, so it’s about the easiest version of this fight you can have. I have also never played enhance, and I think it took 2 tries.

Hard: assassination, marksmanship, elemental

The obr fails big time for assassination. It just wants to FoK the whole time, which is bad news. I had to bite the bullet here and actually learn assassination. It’s still not that easy. You get a debuff that says blind lasts something like 30 sec and has a CD of 35 Sec, indicating that you can keep the lady cc’d the entire time. But it’s not true. It lasts like 10 sec I think. You probably could keep her cc’d the entire time, but you’d have to do it so often that it’s not worth the effort and will make you fail other mechanics. So this fight still has some tough mechanic overlaps where you need to be prepared to kidney the melee guy, sprint across runes, dodge the valkyrs, etc.

The obr also fails for marks. You need to move so much in this fight that when the obr wants to cast aimed shot, it can be very annoying. A good solution is to keybind arcane shot. This will do damage AND burn focus so that the obr will use steady shot instead. Beyond that, the last phase is still a ton of stuff to juggle. You can’t kill the melee guy because you’ll get nuked by the boss in about 10 sec. So like assassination, you pretty much have to do this fight for real.

Elemental is also hard because of the obr. Sometimes, when imps spawn, you’ll get lucky and there will be a flurry of lasers and all the imps will die in 2 Sec. Sometimes you’ll get unlucky and you’ll be left flat footed, hard casting at a single imp, getting your butt kicked. I have no solution. And this was my second to last spec (and I never play sham) so I didn’t want to learn it. I just did about a dozen attempts until it just kinda worked out.

Tanks… spec matters a lot. Damage output is the deciding factor here. I was having tons of trouble with templar pally doing awful damage. I switched to lightsmith and it went down smooth. DH is weird because the obr just leaves out like half your damage abilities. I had to do a bit of learning here, and once I added a few damage abilities to my bar to use manually, it was pretty easy.

Healers… mechanics in this fight have changed their relative lethality. The arcane mage is the biggest deal now, since most healers can’t interrupt. Good news though… the knife dance is super easy now. You can just heal through even 2 of them. I was real confused on priest because we don’t have shackle undead anymore. I was thinking up all these complicated scenarios to cc all the things, when it turns out I can just fear the mage and heal through everything else.

I would say everything else was pretty middling. But overall this whole thing only took about 8-10 hours of play time (of course I already had all the characters leveled).

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One-button rotation is so huge in these challenges, I can’t believe it. A big part of the challenges was maintaining your dps rotation while being aware of the environment around you. OBR eliminates half the challenge by allowing you to just watch the environment / focus on interrupts. For most imp mother challenges you can literally just google a M+ build for aoe, grab some 121 pre-patch gear, and rely on OBR while watching for boulders.

I agree about the elemental imp mother challenge, though. OBR doesn’t do a good job of zerging down the adds and can quickly become overwhelmed.

I’d like to add that the Halls of Valor challenge is also pretty easy. Demo lock in particular can literally just fear Sigryn the entire encounter and ignore the entire Blood of the Fathers mechanic. Ret paladin can Hammer of Justice to stop the cast, but even if you miss the window you can spam heal yourself through it with eternal flame.

I need to knock out some more of the tank challenges. I did fel werebear before I started playing with OBR, but I want to see what the other tanks are like with OBR. Defensives weren’t really needed for guardian druid, it was mainly just thrash spamming with the 5 stacked bleed talent and moonfire spam.

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That’s the only one I have left to do now. Probably gonna do priest. I’ve done a few this past couple of weeks. Shadow priest was a cakewalk. Oh and survival hunter.

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One button has, for me, been a life saver everywhere. Not only because I play alts I honestly don’t really want to learn. But also because of the constant talent churn.

I’m now at the point that every time I have to respec, I just grab the latest Wowhead talent build and one button my way through. I don’t care what ability I’m using. I don’t want to know. Why? Because it won’t be relevant in 3 months. So why bother learning?

I think for my preferred class I was forced to respec 4-6 times in TWW. There are only so many times I want to do this and it’s less than that.

I can’t speak for Mage Tower, but OBR works pretty darn well for delves for Disc Priests.

Tbh I didn’t find this to be the case. I did demo lock in regular tww (without the cheese enchants) and I found her pathing really problematic. I’d have to chase her all over, and she could get feared to places that I couldn’t even reach her with spells so I couldn’t stop her cast at all.

I did manage to make it work, but I had to download a boss mod to remind me before she announced her cast so I would be in position. I don’t like using combat-affecting mods like that. It’s literally the only time I’ve used one (aside from a few WAs for dk/feral) since I returned to the game 2 years ago.

IDK if the encounter is different now, but I’ll take hex over fear any day :smiley:

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the only one that was rough for me was the healer especially with the class changes to cc. shaman was the best pick for me not knowing the role well at all

I did druid and warrior before, so IDK about them now, but for the others, it’s really all just about damage. Survivability is no concern at all. I could get a solid 8 stacks of the debuff and maybe use a minor CD if I thought about it.

I think the karesh cloak does a lot of work here. I didn’t mention it above, but I think I did get the cloak on all my chars except maybe priest, monk and shaman (my most gimp classes).

TBH I don’t remember how brewmaster went, but it only took a few tries, and that’s in pretty low gear.

But yeah, damage trinkets all the way.

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At some point that cloak is becoming ilvl 57 so use it before you lose it.

Why not get it on every class? You just go up to the guy and ask for one.

the tricky thing with the tank one is the knockbacks off the platform. DH glide didn’t always save me, nor did warrior charge or the monk teleport thing. The graphic of where the big adds are smashing isn’t always accurate, but if you’re try to dodge every one you’ll probably only get 1 bad one in the 5-minute fight that you’ll have to hit your gap closer instantly for before you’re knocked too far away

Healer one’s tricky because the friendly npc’s have such low hp that mob crits can kill them in a second or 2 if you’re unlucky. Then hope the later stages don’t bug out on you and port you back to broken shore or something. I still haven’t gotten past phase 1 on my shammy after about 20 attempts, I’ll go back in a few months once I have the level 90 talents

I’m glad they never added back the OG appearances to the mage tower, we all knew one day it would be a complete joke to complete like it is now.

Yeah shaman is easy. But really they all are once you realize that CC doesn’t really matter in phase 1 and you can just heal through the knife dance. The only real danger is if the mage gets stacks so high that he 1-shots somebody (it did happen on my priest).

lol well, I don’t have a good answer. I certainly should have

I don’t recall getting knocked off as a DH, but for warrior, Heroic Leap works. Monk roll definitely did not help, which was disappointing… seemed like it should.

still fun, especially if you have a ton of alts that you don’t have much reason to play!

Agreed. Chain heal was so beneficial as someone not used to healing at all lol

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Do yourself a favour and do it on Resto Shaman

  • Less stress when healing because totems
  • Still has access to Wind Shear unlike other healer kicks
  • Better defensive like Earth Elemental and Spirit bind totem
  • If you end up dying on the Eyes/Inquisitor, you have Reincarnation to give you a FREE second try!
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Alright, cheers dude. I’ll take that to heart. Thank you. I don’t heal on any class really, so I will be starting from scratch either way :slight_smile:

I haven’t gotten a chance to try out resto shammy, but I hear it’s supposed to be the easiest of the healing challenges at the moment.

Holy priest is also pretty easy. Dispel magic does wonders for purging the mages and the melee aoe spam can be dealt with using Shackle Undead / Psychic Scream / stun-talented Chastise.

After phase 1, everything else seemed to be pretty forgivable. The gauntlet’s timer is extremely generous right now and the last boss’s “keep your health low” mechanic is negligible.

The last boss’s explosion was only dealing half of my party’s health when I was topped off, so I just chose to heal them through it. I never felt like I was running low on mana, but maybe it’s different for other classes.

Edit: the worst part about the healing challenge is failing near the end and needing to start all over. If you get frustrated, it’s better to do something else until you’ve calmed down and come back with a clear focus.

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I did healer on sham, my shaman did not take damage from the blade storm ability that the rogues do.

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Just did this and got my skill in warglaives increased to 400.

Unless it’s been changed, any legendary affixes (if enabled still) and set bonuses are disabled upon entering the mage tower challenge, so having the current generic 4-piece won’t help you.

It’s a good point, and I didn’t think about it.

I just tested, and I think it’s impossible to know for certain whether a specific damage % bonus is active (since I don’t have equivalent gear without the bonus to swap to). But the set bonus text on the items is still green, and the Reshii wraps bonuses are definitely working, as you can see it in the damage meter.

So I’m not sure…

It’s totally possible that a % damage/healing is easier to balance than specific ability-modifying set bonuses, so they left it working?

Edit: I think I found a reasonable test…

My resto druid has 5pc, and I do have 2 pieces of gear that I can swap out. Since they’re all capped to ilvl 120, it’s a pretty close approximation. In my 5pc, my lifebloom ticks for 551. When I swap out pants and shoulders, it goes down to 505. That’s a difference of 46, meaning the tick with 5pc is 9.1% higher than with 2pc.

Of course, we’re not expecting a difference of 10%… First of all, the 2pc gives 6%, so we’re only looking for a 4% difference. But LB doesn’t benefit from % bonuses so directly. There’s also slight differences in the gear… the pants I swapped to don’t have an enchant. And there’s a difference in Mastery, which affects LB.

In any case, the VERY MINOR difference in gear stats, compared to the relatively large difference in LB ticks makes me pretty certain that the set bonus is working.