The main difference between now and regular TWW is that gear is capped at ilvl 120, which is current gear. You can’t go in there on a fresh alt in greens and a few broken enchants and expect easy wins. If you’re well geared, it’s gonna be real easy, but I figure not everybody has every class like that. So this is about chars in lower gear.
That said, it’s still a good time to do it. I just recently did it on every spec, and it wasn’t too hard.
I’ll go over a few tips here, but unfortunately the biggest thing is the OBR. Frankly I wasn’t about to learn 30 rotations, so I mostly depended on the OBR. It mattered a lot whether it did good things for the specific encounter.
Gear is very important. Get enchants and gems. Use the catalyst to get 4 piece tier for 10% damage bonus (edit: this set bonus DOES appear to work in mage tower). If you can farm a few pieces of gear, that will be helpful. You can buy trinkets from the guy at the end of a t9+ delve with undercoins. Also the Twilight Highlands stuff is ilvl 121 and that currency is war bound too.
Easy: outlaw, discipline, enhance
Outlaw is so easy. I had never played it before. I had never even turned the spec on. I didn’t even know I needed a non-dagger main hand. That’s the only reason it took 2 tries. The obr just does the right thing. Yes I had to kick, kidney and blind imps, but aside from that, just spam obr.
Disc is also super easy. It’s hard to die. The only thing that can really kill you is the enraged jormungar, so don’t kill the main guy until the worm is low.
The Enhance fight is a bit more complicated, but you don’t really have any survivability challenges, and you can keep Sigryn hexed the entire time, so it’s about the easiest version of this fight you can have. I have also never played enhance, and I think it took 2 tries.
Hard: assassination, marksmanship, elemental
The obr fails big time for assassination. It just wants to FoK the whole time, which is bad news. I had to bite the bullet here and actually learn assassination. It’s still not that easy. You get a debuff that says blind lasts something like 30 sec and has a CD of 35 Sec, indicating that you can keep the lady cc’d the entire time. But it’s not true. It lasts like 10 sec I think. You probably could keep her cc’d the entire time, but you’d have to do it so often that it’s not worth the effort and will make you fail other mechanics. So this fight still has some tough mechanic overlaps where you need to be prepared to kidney the melee guy, sprint across runes, dodge the valkyrs, etc.
The obr also fails for marks. You need to move so much in this fight that when the obr wants to cast aimed shot, it can be very annoying. A good solution is to keybind arcane shot. This will do damage AND burn focus so that the obr will use steady shot instead. Beyond that, the last phase is still a ton of stuff to juggle. You can’t kill the melee guy because you’ll get nuked by the boss in about 10 sec. So like assassination, you pretty much have to do this fight for real.
Elemental is also hard because of the obr. Sometimes, when imps spawn, you’ll get lucky and there will be a flurry of lasers and all the imps will die in 2 Sec. Sometimes you’ll get unlucky and you’ll be left flat footed, hard casting at a single imp, getting your butt kicked. I have no solution. And this was my second to last spec (and I never play sham) so I didn’t want to learn it. I just did about a dozen attempts until it just kinda worked out.
Tanks… spec matters a lot. Damage output is the deciding factor here. I was having tons of trouble with templar pally doing awful damage. I switched to lightsmith and it went down smooth. DH is weird because the obr just leaves out like half your damage abilities. I had to do a bit of learning here, and once I added a few damage abilities to my bar to use manually, it was pretty easy.
Healers… mechanics in this fight have changed their relative lethality. The arcane mage is the biggest deal now, since most healers can’t interrupt. Good news though… the knife dance is super easy now. You can just heal through even 2 of them. I was real confused on priest because we don’t have shackle undead anymore. I was thinking up all these complicated scenarios to cc all the things, when it turns out I can just fear the mage and heal through everything else.
I would say everything else was pretty middling. But overall this whole thing only took about 8-10 hours of play time (of course I already had all the characters leveled).