I didn’t play during the original Mage Tower event. I’m a returning player and looking at wowhead has not cleared up my questions.
Will 220 ilvl be enough? My 4 level 60 characters are 220 ilvl. I gather that SL perks will not work in the tower. Based on your previous experience with the original, do you think it is possible to face roll it on my BM Hunter (I am not an elite player), and will my MM Hunter (this character) have access to the Hunter mogs? How hard do you all think it will be to get the bear skin on a fresh 60 (ie, not ilvl 220) Guardian Druid?
ETA: I should probably mention that I have never tried timewalking. My post title did not lie; I am a true dummy on this topic. Thank you for any advice on how to be less dumb!
Your gear will be scaled down to match the Mage Tower’s ilvl like any other timewalking instance. I would suggest looking up Wowhead’s guide to Timewalking gear sets and get as many gem slots in gear as possible.
Gem slots on all pieces of gear and certain ledgendaries that won’t be deactivated is the main key to better damage.
So, I need to farm entirely different gear to do this and level it up in an old system? Why are people complaining about new people getting recolors if new players have to go back and farm and level up previous expansion gear?
Wowhead did not prepare me for this. Please give more dummy tips for everyone as dumb as me.
Pretty much. You can use the current gear you have on, but it won’t offer the best damage when scaled to ilvl 50. There are some spreadsheets floating around that show all classes and what the best gear could be. The youtuber Hazelnuttygames recently posted a video with a google doc spreadsheet link in the description.
For those that don’t care to look up spreadsheets, easiest and most simple way to get decent gear is run Siege of Orgrimmar for your best secondary stat gear, keep in mind that gear can warforge from 45ilvl in mythic to 47 (I think? Don’t remember atm). MoP had an insane amount of gem slotted gear. Dust off your Heart of Azeroth for all the secondary stats it offers. If you don’t have the MoP cloaks, use the Wrathion cloak from Bfa if you have it maxed or if you don’t mind grinding it close to max.
I think it’s more of people upset of missing out on rewards that were only available when the content was current. Some people want another chance at unobtainable rewards and are upset they won’t get that chance again while those that have obtained said rewards are upset that their effort would feel wasted. It’s a very tricky thing to approach when making new timewalking rewards.
I can understand the frustrations of the Tomb of Sargeras set recolors, some classes got some horrid color schemes and only druids got an extra reward.
I did all the damage ones in legion. Hunter might have been the easiest class to do all 3 specs for damage classes. What that means now who knows. Druid is rough though for tank no sugar coating it. There’s a 2nd phase thats insane so its best to see videos for mechanics.
You don’t really need to farm new gear, it’ll help but the real thing you’ll want is flasks/pots/and maybe a trinket that can heal if you are really having trouble. Gear is scaled to a level and the tuning was fairly tight during testing.
Also I think the recolors are fine but if the mage tower is tuned for difficulty there is 0 reason to hold back on the weapon mogs. As it stands its looking like initial mage tower>=tw mage tower>>>>>>>antorus mage tower in normal/heroic gear as far as difficulty goes.
Absolutely not. Some people like to maximize the damage they do in timewalking down to minute details and farm a set of gear from that particular era of the game that’s the “best” for timewalking and use that. But it’s definitely not something you have to do to succeed because I sure as heck never have. Just wear what you’ve got, and make sure you have plenty of extra buff stuff. Certain foods give different well fed buffs that are more beneficial to some classes over others. Potions. Flasks. That kinda stuff.
For some of us it’s been less ‘farm gear in old content’ and more ‘don’t throw anything with sockets or cool effects out’. I have been saving trinkets going back to WoD. Sometimes you luck out in transmog runs too.
You’re conflating two very different issues, but keep in mind players have had timewalking sets for timewalking dungeons and raids too. Makes the content so much easier. Nothing to do with arguments on the rewards for the upcoming mage tower.
If you want to really cheat the mage tower consider hunting down a op tank trinket from the past few expansions on any difficulty. Most cheat death trinkets should blunt the learning curve significantly.
Some of the challenges are not straight 50 ilvl. I remember that Thursday night on ptr a few of us were wondering if things were broken. People were ilvl 45 in the felttotem challenge and 47 for the twins challenge. Saw ilvl 50 for kruul and then as I tried on ptr both the godqueen and healer challenge were 50. The other two I didn’t see replies back.
So yes still 50 (or maybe they just tuned again to make flat 50 for all after that testing).
I think its funny people are trying to maximize absolutely every single aspect of their toon when scaled down for a mage tower challenge. I am just going to walk in and do it. I did it back in Legion without maximizing everything, it was challenging but I got 13 of them done.
Its meant to be a challenge, enjoy it.
Playing the numbers game takes away from the experience imho.
Yeah I don’t know what the Mage Tower is either. I’ve played for a long time, but I didn’t get a chance to play when that was a thing. All I know is a lot of people seem pretty excited about it
The reason people are trying to minmax now is because you’re gonna walk in there as a version of your character in the Maw when shadowlands first came out- no azerite, no essences, no legendaries, no legendary cloak procs. And no artifact traits.
Case in point: I tried doing two during the ptr test, guardian and outlaw. Did not beat either. Guardian I got the sense it I had a weak aura to track the debuff stacks from variss and moved talents around, I could have gotten it done. On outlaw I picked up two major drawbacks compared to the Legion version- 1) blade flurry is now target capped, and every once in a while you will have about 7 imps and Agatha to hit. 2) the Dreadblades had an amazing major trait called Greed. Greed was a proc that would cause an AoE splash on dispatch which would also heal you for tons, making outlaw pretty self sustainable if lucky. The fight goes on for quite a while, tons of magic damage and cloak is only up so often.
Basically, the challenges are gonna feel way different, because most of us didn’t do them with the barebones base specs. (Unsure if anyone did them with blank slate artifacts)
MT on PTR was stupidly overturned. The basic tenets of the fights weren’t hard, blizz just tuned them wrong to make them hard.
Tbh, the garbage recolored armor sets ain’t worth the time and gold it will take to get them. The only one that’s worth It is bear but blizz has that cranked up super high obviously. They are honestly over valuing 1 hour worth of repainting armor sets.