Yeah, I know. Another mage tower thread. However, the problem I have with some of the others here is that there’s not a whole lot of feedback, other than “this is too hard”.
So I’m gonna explain why I think it’s too hard with anecdotal evidence.
As a disclaimer: I understand other people have gotten theirs done. I have put in many attempts. 20% in the ones I care about is as close as I’ve gotten and I understand, that if I play better, I might get it done.
However, I still wanna address this and the reason is because this feels like it was implemented in bad faith. This is another monkey paw situation. I’ll explain why.
First and foremost, for the people who wanna fact check me, I got my original mage tower done back in April of 2017, which was 2 months before the release of Tomb. I did it in a mix of Nighthold tier, and Legion season 3 PvP gear. I did not do it during Antorus, nor did I do it in a situation where I was “correctly” geared for it. I did it while I was “undergeared” by the current time’s standards.
Thus, I am speaking from that perspective. Using Tugar as an example, Tugar feels worse now than he did back then. Is it doable? Yes, discipline priests have downed Tugar. Does that make the point I am stating less true? No. If the point was to recapture the original challenge, and bring people back to that point (IE: The point of timewalking), this should not be the case.
Using Shadow as an example as well, the sheer amount of class changes has entirely changed how shadow handled the Twins from back then. Making it so people have to relearn a new fight from a new angle, with a different skillset, and further, one which is worse for handling this than the previous. It feels bad.
Now, how’s a solution work? Honestly? Here’s what you should have done. If you were gonna do this, you should have templated everybody. Have Chromie show up. Make it so gear literally means zero. I’ve said it more than once, I’m gonna say it again, what should matter is the person behind the wheel. The optimal strat should not be to go run SoO (and yes, I did) and hope you get high socketed mythic warforged gear.
Template everybody. Have the artifact weapon hanging on a weapon wrack. Have them grab said weapon, and have it be up to 1 stack of concordance. That’s it. Leave everything else as it is, but have it contain the 4 bonus ranks, and 1 rank of concordance. That’s it.
And in big friggin’ yellow letters,
CHROMIE GIVES YOU THREE MINUTES TO PREPARE. And you have the Legion talent trees.
Do you know why you do it like this? Because then you can properly tune it, and make appropriate adjustments to each spec. You know - like you did with Legion arena templates and you can fiddle with this and that and make it so people have an actually appropriate similar experience as to how they had it in Legion. Again, the point of timewalking.
This maintains a challenge, allows you to address problems (AKA current Xylem, just as an example) and removes the sheer stupidity of the best strat being to go farm Siege of Orgrimmar gear. I cannot stress how dumb that is from a development standpoint that the optimal strat is to go run a raid 2 expacs prior to the actual timewalking event because it’ll give people more of an edge. I find that ridiculous.
That’s my rant. I’m not saying it’s impossible, and I’m not saying I can’t do it. Other people have done it, I can too with some more practice. But it does not change the fact this puts yet another sour taste in my mouth because of faulty, and outright bad implementation. This really feels half-baked is the best way I can think to describe it. You’ve thrown out a half-fluffy half-delicious and half-vomit worthy hunk of dough.