i took out zekvir after about 10 tries, with a gs of about 590. i certainly wouldnt consider myself a ‘pro’ or anything, but i dont think i am exactly stupid. but i have just spent over two hours trying to clear this, and i just cant do it. there is just too much knockback. i can handle the rest, but even using a goblin kite i get knocked off no matter how hard i try to avoid it. i stop dps and pick off the eyes as soon as they show, i always try to move perpendicular to the infernals los… and i’ve made it as far as getting kruul down to about 120k. once. in all that time.
i love a challenge, but goddam. this is absolutely brutal. the few times i managed to avoid death to knockouts, velen gets taken out. he dies in ONE cast of drain life, which i am usually pretty good about interrupting, but had nothing one time and saw him die to one cast without any adds on him.
Yup! Kruul is a very cruel encounter. This fight at least on memory was extremely tight DPS wise to not get 3 infernal, and even tighter to out pace Kruul’s one shot. This is the kind of fight you spend a week trying your heart out then one day you wake up and do it first try as it all clicks.
Those both sound about right. You pretty much need to interrupt that cast (life drain, and Kruul’s heal later) and prevent the small adds from getting off their big channel (I think it’s nether storm?). The main thing to worry about imo is the infernals though, they have a reasonable cast time on their frontal line that launches you back, and they don’t turn once they start the cast but the animation isn’t obvious until the last moments of their cast time. You will ideally get a timer of some sort for that or stay highly mobile if you’re on Paladin. DH can ignore it, Warrior can charge or glide (dracthyr) it, DK have knockback immunity tools and Druid gets a few charge tools. Monk and Pally really have to be careful of that launch though, it’s what killed me the most for sure.
Sorry, your title says Kruul and your paragraph says zekvir.
What exactly are you talking about?
edit: oh, I see, you mentioning zekvir was absolutely irrelevant to what you’re asking.
You can do the whole tank MT without being knocked back once.
Any time you get knocked back, it means you are not doing the mechanics correctly.
So it’s hard to say what the scaling is like because what you described is not a scaling issue.
If you’re just going for the book, yeah. If you are going for paladin armor I find God-Queen to be the easiest by far of the three, DH or Warrior is probably easiest pick for Kruul. Guardian is what I’d honestly recommend because they get the unique reward for it, but if you don’t play druid, DH and Warrior are very safe picks.
Yeah, it’s an okay fight but it really demonstrates that 39 specs across 3 roles can’t all be given the same one generic challenge without severe imbalances in it unfortunately.