Starting this to provide valid feedback around the mage tower scenarios. So far I’ve only done the tank challenge as a guardian druid and Agatha as a fury warrior, but hopefully, this will serve as a good source for feedback.
I’m open to tips and tricks being posted. Please don’t use this to complain about the difficulty unless you’re going to explain why you feel it’s difficult and also bring valid solutions.
The Highlord’s Return:
- The orbs from Velen appear bugged. I had 8ish wipes yesterday where I was halfway across the orb edge border and the orb didn’t pop. I believe the hitbox is smaller than the spell effect indicator on the ground and I think this should be looked into. Note this pertains Guardian since that’s the only tank I’ve run the challenge on, but this may be consistent across all tank challenges.
- I feel the cutter beam pushback could be tuned back slightly. I feel the pushback is a bit too severe. Sometimes the overlap happens with orbs, a stomp+slow application, horrors rushing to Velen, and an infernal smash all at the same time. While you can recover with roar, charging to an add, or buying time with an incap (and cat dashing if needed), it’s super frustrating knowing that your run is basically scuffed when this happens 99% of the time. (assuming you’re kiting around the edges to keep the orb area clean)
- The infernal’s smash hitbox seems bigger than the animation. Another thing that I think needs to be looked at.
- I’d like to see the enemy spell animation clutter reduced. It’s super difficult to see the healing orbs with a stomp puddle, infernal smash, infernal aoe pulse, and the horror’s all nearby or on top of one. Personally, I think either the orbs should have better highlighting, the beam coming out of them from the top should be brighter, or the infernal smash and stomp puddle animations should not cover up the bottom circle of the orb. You can see it slightly through the stomp but you can’t really see it through the infernal smash. FYI, I recognize this is part of the skill, so I am not asking for this to be completely reworked, just adjusted slightly.
- I think Kruul could benefit from another 2-5% hp nerf. And before anyone says anything, I killed it day 2 pre-nerfs but his hp seems to be a problem for a lot of folks and forces most of them to go get old gear and trinkets to get that final edge.
An Impossible Foe (Agatha):
- I know this is an endurance fight, but I would like to see an adjustment to Agatha’s hp. I think everything else is tuned well for fury, but the hp just makes it drag on and on and on and it’s adding to the difficulty imo.
I’d love for others post on the other tower challenges in a similar fashion. And no, I don’t want to trivialize any of the difficulty unless something is just completely overblown.