Mage nerfs and no real quality of life?

So mages get their regeneration/living flame nerfed into the ground, we don’t get a real quality of life all while these classes get the following:
Druid: Revive
Hunter: Aspect of the Viper
Paladin: Enhanced Blessings(Very much needed)
Priest: Shadowfiend
Rogue: Redirect
Shaman: Totemic Projection
Warlock: Portal of Summoning and Soul Harvesting
Warrior: Commanding Shout.
What do mages get? Increased duration to arcane intellect by 50%… Is that what you really felt mages needed Blizzard? At a level range where mages can only conjure 2 water at a time you give mages 50% increase buff on a 30 min buff and not a mage table, increased water conjure or anything? You guys are looking a lot like D4 developers/producers in S1 with Sorcerers. Do better.

2 Likes

Stop. Mage is going to be ludicrous in P2

5 Likes

Mage is going to be insane in PVP and PVE in P2 relax.

1 Like

This is def not needed.

15s to buff 10 people every 5 min, is not an issue.

You do get a book to teleport to a party member, seems quite good and potentially busted in PVP imo

but it is stupid

Seriously. I read the notes and was like “man mages sound good”.
This dude is out of it.

1 Like

I disagree, good paladins had zero issues keeping up 100% on their blessings with near zero thought given.

Making classes easier is a common trend in SoD but I don’t thin it improves the game.

This isn’t making anything harder or easier, it’s called QOL for a reason.
People like you are so weird about this stuff.

4 Likes

don’t mages already lead all others in ‘quality of life’?

easy mode leveling
easy mode farming
easy mode world travel
easy mode food and drink

seems like quality of life is pretty solid for mages… not a lot to improve upon tbh

Reducing the amount of things that need to be maintained is simplifying the skill needed to properly play a paladin in a raid setting…

Dodging random boss abilities and murlocks isn’t hard.

What add complexity to the game is when one is trying to play perfectly and that means rebuffing and using all moments in the run optimally. When you increase the duration of the buffs, playing good becomes easier.

Rebuffing isn’t a skill.

I lol’d

10char

1 Like

I laughed at “Warrior: Commanding Shout”

2 Likes

Rebuffing is just as hard as doing your rotation or dodging some boss ability.

Playing well is doing everything perfectly without losing uptime or having people sitdown and make others wait because they ‘forgot to buff’ earlier.

Yes, clicking pally power is just as hard for sure.

clicking pally power in some ways is harder than rotation - since rotation I just use keyboard, with pally power I have to move mouse over to the side and click.

I mean 5 min buff was too hard for the average SoD player to handle considering they cried so hard about needing it to be increased.

oooohhh, so you’re a troll.
This makes way more sense now.

Thought you were actually insane.

3 Likes

We get it; you think being inconvenienced with admin is a good thing.
It isn’t.

Buffs are spells just like damage spells. Not admin.

People can say it is QoL all they want, however, there is no denying that it reduces the skill cap to play a paladin optimally in a raid group.