Mage is the worst class, but Blizzard think we are perfect

All three specs are on the bottom of both PVE and PVP, but we see 0 changes in patch 10.07. LOL that is funny. Did Blizzard intentionally want mage players to reroll Evoker?

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Would have rerolled Evoker however no matter how I try i just cant like the Dragon form and blizzard doesnt want to give a permanet visage form.

Sad.

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Where are you getting your info they are terrible in pve?

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They’re also not terrible in PvP.

At least frost and arcane, fire is a bit weak, but the class overall terrible in pvp? nah

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I agree, nerf mage.

Mage is mid in pvp. Arcane and fire are still joined at the hip by rogue or worthless without a rogue and frost is back to being ice lance machine gun with every other spell being nearly pure garbage or a slot machine.

Mage is being held together by %-damage-buff duct tape. Literally any spec that blizzard showed concern for could have gotten the back to back to back to back % damage buffs like frost and fire did and would have the same results that mage specs ended with.

Overtuning a classes numbers however does not make that class fine. Like, mage is a car where a new part breaks down every week but rather than scrapping the junker and solving the problem blizzard just keeps installing a new part and wasting time.

The specs need to be changed, they don’t work and their designs suck.

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Even then it’s not bottom like OP is suggesting.

I don’t disagree.

I wasn’t trying to claim mage is amazing in PvP just not terrible.

I’d describe them as decent, not amazing not awful, mid works too.

Honestly, you get used to being in dragonform in combat since most of the time when you’re fighting you’re not looking at your toon (or at least I don’t).

Evoker feels fun to play … like playing a mage used to.

I don’t think it’s the worst class but it definitely should be a lot better at its job than it currently is and it for sure needs help still. A triple DPS class shouldn’t be below average overall like it is now in doing damage.

Regarding PvP, I think it is indeed towards the bottom overall as an entire class. RSS isn’t a good game mode for the class and it suffers from a severe lack of comp diversity in 2v2s and 3v3s. Not to mention I can’t remember the last time Mages were decent in RBGs when I look back to the last 10 years.

Frost mages are near the top in heroic warcraft logs with arcane at top and fire nearby,not sure where people get there info from.

Heroic logs are useless as a metric for balancing.

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Something can perform well and still be dogwater. Every expansion blizzard quintuples down on mage’s designs and every expansion it requires the same thing this did for the specs to perform: numerous repeated massive % damage buffs. Buffs that eventually blizzard undoes and then the specs plummet to massive underperformance again until blizzard repeats the % damage buffs or (what is normally the case because undoing nerfs makes them look stupid) some new crap is thrown on top of the pile of crap that is the mage spec designs that doesn’t make them good but acts as a means of “more damage without having to give % buffs”.

The specs designs are bad. If you have a house with a cracked foundation you fix the foundation. You don’t paint the outside a new color, install a fancy expensive shower and say house fixed.

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I’d probably describe what Blizzard is doing with mage as putting icing on a dog turd.

They keep turning the spec damage % modifiers up and acting like that fixes it when the whole class is broken at its core and they refuse to address the several severe mechanical problems (like Rune of Power).

I don’t care how much sugar they heap on the plate when we all know that what we’re eating ultimately is crap.

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Not sure where you get your info from.

Currently overall heroic logs show Fire mid top with arcane and frost middle of the pack for all dps.

Still, not doom and gloom for mages … just horrible gameplay imo.

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I agree. Mage (wizard really) is an iconic fantasy class…and the wow version feels so lack luster.

Each spec still feels locked into a single build. The proc gameplay of mage (no resource build/spend) is a neat idea but it seems to be limiting the design space.
Fire needs more then combust. It’s needs at least one (prefer two) other “big ideas” for the spec. Combust or bust should be 1 of 3 possible play styles, not all there is.

PvP, it’s so good paired with a rogue, and pretty bad without it. It’s stuck, as you can’t give mage more general play strength or RMP will be be unstoppable. So it’s gimped without a rogue for balance. Honestly put a 30 sec CD on Poly so the class can be more robust without being broken. No one likes spamming sheep. We want to do Deeps.

Honestly just steal a bunch of ideas from the D3 Wizard. That class felt way better to play.

F*** nerfing mage because rogues exist. Let rogues eat the f***ing nerfs for once. Or do a targeted nerf at rmp by making poly and blind share dr.

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The best way to have an understanding of class balance in raids is by looking at the 95th percentile of Mythic logs. Heroic logs are literally useless when it comes to class balance because it is designed to be cleared easily by even slightly below average groups. Sure the last bosses might take a bit more of effort since they’re heavier on the mechanical side but they’re still easy fights regardless.

I feel the same way about spriests in pvp they have a place but it’s just a utility to a specific comp or dog water take your pick. And when they gave us a fun design at the beginning of DF they just broke it instead of reducing the damage a little bit and allowing the fun play style. Blizzard needs to evaluate the gameplay designs for a lot of classes/specs from what I’m seeing on the forums.

The game has never been more mobile, (melee closers and M+ mechanics) yet the mage is punished by standing in a circle. ROP should come with a dunce cap.

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