I would like to see a Mage spec that is a healer based on the arcane school.
No thank you.
Hard pass.
I must say I’m surprised to see a Mage Healer pitch that doesn’t entail chronomancy and wasn’t written by me.
For the record I somewhat like the idea of a healing spec for Mage, but overall I lack faith in the devs’ ability to pull such a thing off in a satisfactory way these days. Beyond that I don’t really think such a thing is needed.
Honestly I’d probably never play a mage healer spec if such a thing came to be, so don’t really care either way…
However, I’d be pretty upset if we lost a dps spec in order to gain a healer spec
anyway arcane is always the last place
the objective is another spec basec on arcane magics healing capability. It would be like moon kin to a Restoration druid
example Shield based healer
flash heal (Star something) : builds one charge, heals target, critical has a chance to restore arcane barrier on target by X.
main heal( arcane _______): spends all charges heals all targets hit
AOE Heal (star nova): builds one charge, critical has chance to apply a small barrier,
HOT (reverie) : heals target over time,
Special CD (Galactic something) : apply special arcane barrier to all targets and HOT to all targets spreading damage taken out over time (so a 50/50) like a tranq mixed with a discipline priest, but with a twist of Artifice of Time essence)
shield: arcane barrier healing spells have a chance to restore barrier or apply barrier for 5 or 10 seconds.
Damage abilities: Arcane Blast, arcane missile, frost nova,
temporal cleanse: remove curse, poisons, and reduce the time of bleeds
I dunno about healer, cause a magic using healer is already covered under most healer classes. But how about a mage tank? It could work a number of unique ways. It could be a mage that holds this kind of semi-circle barrier around his body, where attacks from everywhere except directly behind deal significantly reduced damage, Imagine a projected barrier with 3 runes front and each side, and your attacks would be cones from each of these runes, usually explosive types that had mostly melee range. The unique mechanics of a mage tank would be teleporting around the field, applying barriers to friendly targets, reflecting damage, rune combinations creating explosions of varying effects. And to control big groups, he could splay out runes on the ground to funnel enemies in, denying them movement through the rune lines, slowly pulling enemies with gravity fields, and probably the first WEATHER effects outside of pet battles, with varying storm or field types to do different things.
Don’t ask for these kinda changes. You’ll end up with a melee survival spec that will be under represented and hated, instead of specs you enjoy. Push the devs to unprune fun abilities, add abilities to increase complexity or something. Just dont try to alter the fabric of the class. You won’t like it