Mage covenants?

So I have been hearing that Venthyr or Kyrian on the pvp side of things. First off what do you think would be the better pick for pvp?

Then on the flip side what do you think would be the better choice for Pve?

I am just not sure what to go when reaching level 60 and am not to sure of how hard it will be to change once you have already picked one. Any advice would be great.

Can’t comment for PVP but for PVE:

Fire: Necrolord for raid, Night Fae for Dungeons
Frost: Venthyr for both
Arcane: Night Fae for both

If you plan on multi-spec’ing, Night Fae seems to be the go-to even though it’s crap for Frost in raiding.

I’ve lost all the excitement I have for Shadowlands as a mage lately because of the constant nerfs and Covenant choices.

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Conversely, mage being one of the only classes using night fae is making me come back around and look at my mage again. Different strokes for different folks i guess :grin:

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I am Frost and will be going Night Fae. I just don’t see one mage spec being the best at everything for the entire expansion. At least this way I can have a decent covenant for all three specs. (Although, raiding on Frost with Night Fae may be a little painful).

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pve is kyrian for almost everyone rn be cause of soulbinds

Because of the Pelagos nerf, this might change

They also just nerfed Kleia or however you say her name.

Also you don’t really get the benefit of Pelagos until the end of the initial progression so it will be a while before you get any real benefit going Kyrian.

EDIT: I just saw the new nerf to Pelagos. No reason to go Kyrian as a mage now.

Have to laugh at this though:
These adjustments are intended to shrink the gaps that we’ve seen and make it easier for players to choose the Covenant and Soulbind they’re most interested in or best fits their playstyle.

Not sure for other classes but the mage options are definitely NOT ā€œplay what you like.ā€

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I actually hate all of them lmao. At least skill wise I mean.

ā€œThese adjustments are intended to shrink the gaps that we’ve seen and make it easier for players to choose the Covenant and Soulbind they’re most interested in or best fits their playstyle.ā€œ

I would be much more satisfied if this message came with something like:

ā€œWe are completely removing all combat related skills, Soul Bind Abilities, and Conduits from Covenants. Soulbinds will be restructured to provide only ā€˜quirky’ enhancements to open world play and professions. These adjustments are intended to shrink the gaps that we’ve seen and make it easier for players to choose the Covenant and Soulbind they’re most interested in or best fits their playstyle.ā€

It fascinates me that Blizzard truly had such a great opportunity to focus solely on fixing core design issues and class/spec balance issues after an expansion where players overwhelmingly complained about class/spec design and vehemently detested each power system put in place (Azerite Traits/Powers and Corruption) in attempts to band-aid fix the issues.

Instead: ā€œLet’s compound the issues! Let’s introduce lackluster recycled legendaries, give them twelve power choices, and throw in some Azerite Traitish things—call them Conduits.ā€

I mean I truly don’t get it. When you have specs hanging on (or over performing) due to a system, when you take away that system the spec will be left in a clunky or completely broken state . . . this is further exasperated by the fact that at times Blizzard implements a lot of their Nerfs/Buffs to the specs themselves (at times to the systems, but the fact remains that they have balanced the specs based on their systems). This makes it much harder to eventually address where a spec is without the systems. Now they are adding more systems in, which they cannot even balance properly, and specs are still being tuned according to their interaction with the systems.

I’m really not sure how Blizzard expected this to play out, how they could even fathom that there wouldn’t be a host of issues with balancing, and why they will not just put their resources into what will remain constant after an expansion ends (the classes and specs) instead of opting to create these ā€˜fresh’ new systems that only introduce a host of frustration into the game.

While I’m ranting, I also want to just put out there that a ā€œMeaningful Choiceā€ is about the most bogus argument for Devs to defend terrible systems and difficulty (or at the very least burdening players) that want to switch. If Ion wanted this to be a meaningful choice a great way to do it would have been with player agency that actually has big impacts on the story rather than gameplay. At that point lock people into their covenants like Horde/Alliance.

However, I’m sure the writer’s aren’t creative enough to make four big endings work somehow. Maybe they could have done something like blocking access from a Mythic Dungeon on one day of a week unless you had a specific Covenant member in your party (like only groups with at least one Night Fae in their party can enter Mists on Thursdays).

It’s obvious that there is a strong base for cosmetics/mounts which is indicated by their online store. People would have been satisfied with those rewards alone. I’m not sure of anyone who likes the idea or is a staunch supporter of integral parts of their class being tied to two systems. Sure some may be like ā€œI don’t careā€, ā€œI don’t do the levels of content where it mattersā€, or ā€œI’ll just suck it up and adaptā€ but none of those are saying ā€œBEST THING EVER! SOLE REASON I AM ON THE HYPE TRAIN FOR SHADOWLANDS!ā€

The cynical part of me believes that these systems are introduced because:

  1. Devs do not actually know what is wrong with specs fundamentally.
  2. Devs are too lazy/not enough resources to actually focus on each spec and correcting dead talents and clunky rotations.
  3. Sweeping systems that impact classes appear as a quick and easy way (but I argue are actually more problematic) to fix broken states of classes/specs after removing previous expansion systems—or at the very least keep them from completely flatlining.

There’s really no meaningful choice that drives the systems when you think about it. Competitive Players will likely always pick whatever will benefit their numbers the most. Casual players who only care about cosmetics and such will pick whatever they think looks the prettiest—sorry for the over generalizations.

What real choice is there for competitive players? The choice aspect was snatched from them in the systems’ designs. Their choice is pre-determined by whatever Blizzard puts in as skills and numbers. Blizzard makes their choice. What is the meaningful part for Casual Players who don’t care about numbers? Sure cosmetically there is a difference. What mount you can get from a covenant I guess? I’m subjective but none of that feels vastly ā€œmeaningful.ā€

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I predict the devs will give us the ā€œBFA treatmentā€ soon.

It goes something like this:

Dev 1: ā€œOh look… every fire and arcane mage went Night Fae.ā€
Dev 2: ā€œClearly that covenant is overpowered!ā€
Dev 1: ā€œLet’s nerf all its abilities by 80% for those specs! And buff the other covenants by 20%ā€
Dev 2: ā€œMAKE IT SO!!!ā€
Dev 1: ā€œDone… the nerf will go out in tomorrow’s hotfix!ā€

TWO WEEKS LATER …

Dev 1: ā€œLook at that… every mage is now Venthyr.ā€
Dev 2: ā€œClearly that covenant is overpowered!ā€
Dev 1: ā€œLet’s nerf all its abilities by 80% and buff the other covenants by 20%ā€
Dev 2: ā€œMAKE IT SO!!!ā€
Dev 1: ā€œDone… the nerf will go out in tomorrow’s hotfix!ā€

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Yup pretty much this. The default is to nerf everything till one spec is dead and then to buff it up in 5% increments

Legendaries for Fire just blow…i dont think there could possibly be a worse state of Legendaries then fire has right now.
Cast 30 fire balls to proc a Meteor? No thanks…
Low chance to proc this or that? No thanks…
Casting Arcane , Frost and Fire consecutively…just stop right there…
Having to hard cast Pyro to get 5 seconds of Combustion etc? You cant be serious?
Terrible…everyone of them…terrible.

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Can’t be worse than Siphon Storm for Arcane Mages. They took the one unused Azerite Trait from BfA and turned it into a Legendary lol.

I predict the devs will give us the ā€œBFA treatmentā€ soon.

Likely … considering the abysmal state of the active Covenant abilities for mages, one would assume they will stick to the lather/rinse/repeat cycle of ā€œbuff this and nerf thatā€ after every tier. It’s what makes me the most hesitant to choose a Covenant and a main spec at this point.

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I don’t care what the DPS meters say, I’m going Night Fae. I want to serve my Winter Kween!!! But to answer your question, I was seeing a lot of wowhead posting Kyrian was best for certain deeps builds.

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I’m primarily pvp and am going venth as arcane/frost because of that teleport and reduction to snare/interrupts. Delicious. Idc about the numbers beyond that really.

Venthyr is Frost’s best PvE option on sims too, as long as your target lives > 20 seconds, which is quite possible even in mythic+ once you push higher keys.

I’m playing what like regardless of what the best is .
I’ve been fire for over 17 years and I’m not changing
… ever

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