I actually hate all of them lmao. At least skill wise I mean.
āThese adjustments are intended to shrink the gaps that weāve seen and make it easier for players to choose the Covenant and Soulbind theyāre most interested in or best fits their playstyle.ā
I would be much more satisfied if this message came with something like:
āWe are completely removing all combat related skills, Soul Bind Abilities, and Conduits from Covenants. Soulbinds will be restructured to provide only āquirkyā enhancements to open world play and professions. These adjustments are intended to shrink the gaps that weāve seen and make it easier for players to choose the Covenant and Soulbind theyāre most interested in or best fits their playstyle.ā
It fascinates me that Blizzard truly had such a great opportunity to focus solely on fixing core design issues and class/spec balance issues after an expansion where players overwhelmingly complained about class/spec design and vehemently detested each power system put in place (Azerite Traits/Powers and Corruption) in attempts to band-aid fix the issues.
Instead: āLetās compound the issues! Letās introduce lackluster recycled legendaries, give them twelve power choices, and throw in some Azerite Traitish thingsācall them Conduits.ā
I mean I truly donāt get it. When you have specs hanging on (or over performing) due to a system, when you take away that system the spec will be left in a clunky or completely broken state . . . this is further exasperated by the fact that at times Blizzard implements a lot of their Nerfs/Buffs to the specs themselves (at times to the systems, but the fact remains that they have balanced the specs based on their systems). This makes it much harder to eventually address where a spec is without the systems. Now they are adding more systems in, which they cannot even balance properly, and specs are still being tuned according to their interaction with the systems.
Iām really not sure how Blizzard expected this to play out, how they could even fathom that there wouldnāt be a host of issues with balancing, and why they will not just put their resources into what will remain constant after an expansion ends (the classes and specs) instead of opting to create these āfreshā new systems that only introduce a host of frustration into the game.
While Iām ranting, I also want to just put out there that a āMeaningful Choiceā is about the most bogus argument for Devs to defend terrible systems and difficulty (or at the very least burdening players) that want to switch. If Ion wanted this to be a meaningful choice a great way to do it would have been with player agency that actually has big impacts on the story rather than gameplay. At that point lock people into their covenants like Horde/Alliance.
However, Iām sure the writerās arenāt creative enough to make four big endings work somehow. Maybe they could have done something like blocking access from a Mythic Dungeon on one day of a week unless you had a specific Covenant member in your party (like only groups with at least one Night Fae in their party can enter Mists on Thursdays).
Itās obvious that there is a strong base for cosmetics/mounts which is indicated by their online store. People would have been satisfied with those rewards alone. Iām not sure of anyone who likes the idea or is a staunch supporter of integral parts of their class being tied to two systems. Sure some may be like āI donāt careā, āI donāt do the levels of content where it mattersā, or āIāll just suck it up and adaptā but none of those are saying āBEST THING EVER! SOLE REASON I AM ON THE HYPE TRAIN FOR SHADOWLANDS!ā
The cynical part of me believes that these systems are introduced because:
- Devs do not actually know what is wrong with specs fundamentally.
- Devs are too lazy/not enough resources to actually focus on each spec and correcting dead talents and clunky rotations.
- Sweeping systems that impact classes appear as a quick and easy way (but I argue are actually more problematic) to fix broken states of classes/specs after removing previous expansion systemsāor at the very least keep them from completely flatlining.
Thereās really no meaningful choice that drives the systems when you think about it. Competitive Players will likely always pick whatever will benefit their numbers the most. Casual players who only care about cosmetics and such will pick whatever they think looks the prettiestāsorry for the over generalizations.
What real choice is there for competitive players? The choice aspect was snatched from them in the systemsā designs. Their choice is pre-determined by whatever Blizzard puts in as skills and numbers. Blizzard makes their choice. What is the meaningful part for Casual Players who donāt care about numbers? Sure cosmetically there is a difference. What mount you can get from a covenant I guess? Iām subjective but none of that feels vastly āmeaningful.ā