Mage boost nerfs in Classic?

I see many people asking for Mage boosting nerfs and was wondering if this will be implemented, Basically what they did in the season server. I used to do a lot of these farms on the mage and enjoyed it. I sold a few runs, but was more a headache than worth it. I enjoyed the challenge of some dungeon pulls. (plus I used it to farm gold for my Raid toons)

Do you think this will be one of the slight changes they make to #nochanges? I don’t really care, I just want to know before I roll another mage. I only have time for one main this go around. I’ll roll a lock otherwise.

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Still good xp though, right? or did they change that? Also, what about the slowing mobs for so long then you can’t slow them anymore? Or however it worked. Didn’t play a mage in the season server, just heard about it.

Well crap. There goes the Maura runs.

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That is strange they would fix one but not the other.

sorry keep accidently pressing enter before im done typing.

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All good, ty for the info. I leveled myself in ZF, but it’s not a big deal to see the world while leveling. There was just something satisfying about pulling 330 mobs in Mara and being able to kill them. Maybe I am weird.

yeah it does seem to be dumb maybe they will change for the new classic but yeah I enjoyed farming in ZF on my mage didnt really boost anyone though.

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Mobs can’t be slowed in ZF anymore? Since when? This isn’t SoM and trust me, you do NOT want SoM anti-boosting changes. Absolutely griefs legit players doing content in a group. Disabling slows in dungeons is a MAJOR grief to legit gameplay. Don’t believe me? You didn’t play SoM.

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I just tested ZF GY on era on a level 60 mage. I was in combat with the zombies for over 5 minutes and they were all slowable and rootable with nova/frostbite. People are trolling hard.

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Exactly. Thanks for testing.

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Thank you for testing it Hope it works that way then.

SoM and SoD both had that in the game. Thats what I am asking about. I want the Classic version not the SoM and SoD version of thoses mobs. Causse in SoD if you didnt kill them within 1 to 2 mints they would be able to be slowed. Now SoD was as bad as SoM which would stun people threw bubble.

The mechanics added were overkill. The only thing you need to kill boosting is the exp formula change.

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imgur com/a/1gXngmw

Just did it again. In combat with them over 3 minutes. Blizzard still slows them (also have frostbite and it roots too) This is on Classic Era. Are you sure you aren’t on SoD? On SoD the zombies become immune after a minute.

ZF GY still works normally on era stop spreading misinformation

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Why are you quoting me out of context? To try and make your point valid?

PLEASE Blizzard PLEASE, do not put that perma-stun on mobs ever again.

Remove XP, idc. Just allow me to farm dungeons on my FARMING class/specialization. The whole thing its good at doing, and was intended to be good at, ever since 2006.

i was wrong i was going off watching my friend my bad dudes.

Wait, really? I did this solo a few weeks ago at level 45, this has got to be more seasonal bleed over cancer.

AFAIK there are zero changes to dungeon mechanics including boosting on fresh anniversary servers.

They are literally taking era, and doing 2 of the 3 changes (No DS yet) and thats it.

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I was agreeing with you that the mechanics you were talking about are bad.