Made it to 2000+ rating and I quit

you never want to fall behind the curve. this community will eat you alive.

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This has been the truth ever since WoD sadly. Least it started feeling that way.

The more and more modern this game gets and faster they think we should unlock gear/content compared to classic/Wotlk the more they will bleed recurring players from ever trying the game again next expansion.

I came far too late for shadowlands in season 4… Mid season 4… So guess what happened to me even trying to do M0’s? I get denied alot. Found a guild to do some zeros with and got some done but sadly IRL happened and had to stop around pre patch etc.

WoW needs to stop being about who plays 72 hours straight after release with mini fridge at their side, crap bucket built into their chair and piss bottles on the floor.

It needs to be about long lasting and meaningful content and less about releasing chains of expansions every 2 ish years. Whatever happened to an expansion being made to last 5 years? Money… So greeedy

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I always raided with a set group before. This is the first time I actually 100% pug around raiding. I don’t think pug raiding is hard right now. There are many trashy groups that can’t get out of the 1st phase, yes but there are plenty groups that clear things with ease. Some heroic bosses I’ve never done before… I just hopped in and killed them first attempt. Plus, you only raid once a week. I just pick out the bosses I need… and that’s it. Meanwhile… Mythic+ never ends.

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find more people to play with. i ran a ton of keys this week across four characters. some of them i needed, some were just to help friends out.

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In this community? Right… I’ve been playing this game since TBC, I know what they’re like.

No thank you.

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I was going to make a comment about ffxiv and gw2 but remembered those games are now over 10 years old.

Blizzard just taking advantage of the gotta go fast crowd and people who stay subbed for FOMO.

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This is why I don’t bother with M+.

I prefer stress free.

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Or people who like games like Apex, Fortnite, Valorant, Overwatch etc. The new gen crowds AKA short attention spand kids with parents credit cards.

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M+ can indeed be stressful but 80% of my experience has been stress relief getting upgrades and feeling strong as I go. After vault tomorrow im hoping to get another BiS item and feel good about it doing better in keys next week.

If you’re the type who just quests, does alts and professions for stress relief then all that is fine too. Just wouldn’t dismiss what 60-70% of people are playing just because of a few screw ups.

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Don’t blame others for opting out of something they don’t find fun.

sounds like op burnt them,self out by trying to smash end game stuff within a month of it coming out.

next time take it slow, do other things at the same time, etc

There can be systems in place for these people but WoW should have stayed the same after Wotlk. Our core is so out of whack when they started M+ and WQ’s. Forcing systems on a crowd that is use to chill but challenging content with no timers or FOMO.

Everything I hover over in the last 4 expacs has a timer on it… Miss it? Oh well wait for it again or never see it again. I missed BFA due to real life and hardly had time to play, thats on me I know but coming back I feel I missed ALOT of achievements or mounts or items to collect because of FOMO developers catering to the monkey crowd of fortnite kids.

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It is odd.

M+ is such a pain while Heroics are just too easy (which explains the bad rewards) and don’t teach players how to do M+ at all.

There were timers in MOP and WOD Challenge Mode dungeons as well. The difference was that the rewards were entirely cosmetic and the competition was restricted to the server-wide leaderboard, which still had only a cosmetic reward.

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i mean, that’s your call. i haven’t had that experience but I’m sorry you have.

M+ is very teachable. The problem is instead of learning keys 1-2 levels at a time people just queue from a 5 to a 9 after one run. People just get carried by tanks and healers and whenever they take damage they just ignore it until it gets to a level where it 1 shots them and they actually realize they need to turn their brain on.

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by then they’re too pro to go back and learn though… just look at their r.io

:rofl:

Well, yeah. That is an issue. Maybe they need to gate it a bit so players have to learn it before rushing for higher M+ then they’re ready for.

I still shake my head at DPS not using interrupts. I try to cover for it but I have a cooldown too.

Honestly, this problem could be solved in one easy step.

If one player has not completed that particular dungeon on that particular difficulty, everyone gets some type of reward, like an additional drop equal to the highest ilvl reward they’ve gotten from M+ row of the vault (minus one) at the end of the dungeon. This only applies once, but if you’re running more than one first-timer through, other first timers won’t get flagged.

So say the highest ilvl reward you’ve gotten from the M+ row of the vault is…I dunno, let’s use 421 as an example, then you’re gonna get a 418 for helping a first-timer through the dungeon. This applies every time you run a first-timer, so it’ll happen on a +2, a +3, a +4… This reward also applies to completion, bronze, silver, and finally gold.

Granted, that type of example is a bit overboard, but you get the point. There has to be something that motivates players from just trying to rush, and as much as I hate using item rewards, it seems to be the only thing that makes WOW players want to do anything at all.