Hi there. Just curious as to where or not it’s possible to have a short/concise macro that simply despawns my uncontrollable raise dead pet.
/run if not UnitAffectingCombat("player")then for i=1,4 do n="t"..i CreateFrame("Button",n,UIParent,"SecureUnitButtonTemplate")_G[n]:SetAttribute("type","destroytotem")_G[n]:SetAttribute("totem-slot",i)end end
/click t1
/click t2
/click t3
/click t4
Here’s one that kills treants for rdruid, but I need something a little shorter. Appreciate any assistance.