Macro question

is there a way to set up a macro for resource requirements that highlights the ability when the resource requirements have been met?

example:

“Rushing Jade Wind” + “Fists Of Fury” = 4 chi

i want it to highlight the macro “icon” that consist of those 2 skills so i won’t activate it or it will prevent me from activating it unless I have 4 chi.

#showtooltip
----- idk what lines — goes before it or will it be inside the next line?
/cast sequence (resource requirement something something)… rushing jade wind, fist of fury

Doesn’t exist

hmmm i remember back in burning crusade/wrath u can do it with warrior with rage condition. along with charge + hamstring + rend + mortalstrike and that should cost around 70rage. it won’t highlight the macro icon when u don’t have 70 rage. did they changed it or something?

if that doesn’t work anymore then that’s massive rip for bloated monk, u could cascade abilities with rushing jade wind even if u have to press it twice b/c of GCD. in brew monk u can b/c rjw doesn’t share gcd. this sucks :I

They got rid of almost all of those conditionals and ways for macros to automate player decisions more than a decade ago.

AFAIK macros don’t do that anymore, WA or TMW when set up properly should have the functions you need.

the only point of that macro is to highlight the icon itself. like it goes darker or lighter when available, it doesn’t affect or break any eula rule.

Correct, but the problem is that logic like checking how much Chi you have is something they don’t let macros do because its easily used to make macros that do break the rules.

I like Tell Me When for keeping track of things, it’s just simple and gets the job done.