M+15 Isn't Accessible Enough To The General Playerbase

I don’t like the system. I like the content and I like the small squad feel. Everyone matters and everything you bring to the table is important. Tank DPS matters, healer DPS matters, your utility matters, your interrupts matter, your positional play is important, so on and so forth. When a PUG gives you a nice Binding Shot it just feels so good. Or when you beat a boss by the skin of your teeth with no defensives left.

M+ is so good. Raiding is fun because its content, and WoW content is mostly good, and its group content, so it has many of the benefits that M+ has, but it just isn’t in the same ballpark. Everything in raids is really stripped down to the barebones - DPS do a number, healers do a number, tanks press a button to not die every once in a while, and that’s the experience for a large, large chunk of the content, probably what, 80% of Mythic and 100% of Heroic and below?

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I rarely see toxicity in this game anyway, and I’ve pugged all of the content I’ve ran since WoTLK. When I see people harping about toxicity I assume they fit into 2 categories:

  1. People who experienced a rare occurrence of toxicity and come here immediately to vent.

  2. People who mess stuff up a lot, meaning all their runs will have a higher likelihood to breed a hostile environment.

It’s not meant to be. It’s meant to be a challenge that’s the whole point.


lol

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I definitely see toxic behavior in dumpster keys, I don’t know what you’re talking about. “Vault Fillers” who have an entitlement complex about their deserved loot are strange people. You mostly stop seeing these weirdos once you start going into 16 and higher keys because people who play higher keys like M+ and are doing it for fun, whereas those in M15s are the folks who whine on the forum about how they “must” do M+.

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They don’t have to do anything but raid. Raid content is tuned around the gear it drops. M+ gearing just makes their raiding experience easier.

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Technically true, but also good luck getting and keeping a roster spot in a decent mythic guild while doing no M+ at all.

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lack of interest and lack of skill. not everyone is ready to run a plus 10. there is a reason doing +15s and getting ksm gets you a mount its an achievement that you work towards.

I could literally count instances of toxicity I encounter in this game on a single hand each season.

I guess to be fair, we may be defining toxicity differently. I don’t consider people being toxic unless they’re insulting people in group chat or something.

I’m unclear what the OP means by “accessible”. What particular barrier to entry is being talked about?

A low percentage of participation in the highest tier of a skill-testing progression is expected. That’s sort of the whole point of it being the highest tier, isn’t it?

(disclaimer: this is my pure armchair dev perspective; I don’t participate in M+ myself)

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I just feel like the way into the content is what ruins it for me mostly.

Say I wanna go run a +9 De Other Side or some arbitrary level that I know is within my comfort zone. it’s hard enough to find it and even harder to get into it.

Then the tank dips or something. Maybe we had a bad pull or two and it’s just not worth it for one of the players in the group. Reform and start over with the depleted key?

Damn, I only had an hour to play today. Guess I didn’t get anywhere.

Had a few experiences like that. Some days I couldn’t find a key I wanted to run. Other days I couldn’t get into one that was listed. Sometimes when I did it just fell apart and my entire play session has been wasted.

I’ve had good runs, too. But it’s just not a good casual system for me. So now I avoid it entirely. I stopped raiding, too, because M+ became a soft requirement to remain competitive in a raid group, even a casual prog one.

So I can see why so many people hate M+. It’s a great system if you have a dedicated crew or a lot of time to gamble on this system, but it has been incredibly influential on the game, for better or worse. For me, personally, it’s been worse.

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I understand how social convention makes things ‘the norm,’ but ultimately we’re playing a video game. I play content that allows me to log on and off when I feel like it, as a result there’s some content I’ll never see. Same with raiders; they can choose to shoot for an elite spot, or settle in with a more casual group where less will be expected of them.

Ultimately what I’m getting at is I don’t see M+ as the enemy of raiding.

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if you’re doing 17s or watch any streamers who pug high keys, you’ll notice there are +17-20 people who get carried there as well- they never interrupt, MD, de-enrage, slow/no lust, xD it really is all relative.
Just don’t want ppl to think everyone doing 20s is like actually good at the game. There is still a questionable fotm carry or just bad takes every other group and keys still drain because someone doesn’t know where they are, mistakes aside. Is it a mistake to not learn dungeon mechanics? xD

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Obviously a troll post to stir up the drama, but to anyone taking them seriously - just know M+ is accessible by everyone, and it places you into the bracket appropriate for your skill/experience (with the exception of players that pay for boosts/carries for p2w reasons).

KSM itself was never meant to be a handout or something that the entire playerbase obtains - neither are achievements like AOTC.

Mike Ybarra said himself on his stream that “not everyone gets a trophy”, which to me implies issues like this - skill issue… :100:

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Had a mage tell me in a 24 the other day on the second boss of mists “I don’t sheep the fox” when we asked him to. There was stunned silence in discord.
He has now pugged his was to a higher io than me getting carried in groups. Because his damage isn’t high enough it be there either tbh. Idk if it still is but at the time that was well into the 0.1% title range lol

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Sure, but if the main reason you are having a rough time being allowed to do content that you want to be doing is because you are not doing content you don’t want to be doing, well that sucks. It isn’t like old wow where so long as you could afford consumables you could raid log and be in a decent guild clearing the raid on the hardest difficulty so long as you played well. I think wow is at it’s best when you lose minimal to no player power raid logging, though that is mainly because raiding is the content I actually like, I just tolerate M+.

So many takes trying to boil something super complex into a digestible nugget.

Let’s start with a few definitions. First off, everyone who doesn’t literally get paid to play thinks of themselves as “casual”, even if you are farming +20s and working in Mythic Anduin right now or you literally log in to kill the LK 50 times every week. The word had lost all meaning, so don’t use it. E-Sports does not mean “anything competitive”. When you stretch it to include m+ general play, then literally any ranked group activity is an e-sport.

It’s pointless to argue about m+ vs raid for several reasons. They have different skill checks, have different reward structures and distribution arcs, and fill different roles in the game design. Raids get their difficulty reset every season with new fights to learn, while m+ gets easier over the expansion as more players rack of time in each of the dungeons.

Your mythic +15 is meant to be accessible to raiders and “heroic” raiders. It replaces the badge gear, weekly heroic for bonus rolls, etc. with a challenge that’s doable without too much commitment. The difficulty point for the “max rewards” is meant for the benefit of players who don’t necessarily like m+ for what it is, but want to have something they can do outside of raid for power progression.

Mythic+ is extremely accessible. That’s it’s primary drawing power. To go from +10 to +20 only requires that you improve your personal play. Going from heroic to mythic raiding, it might as well be a different game. Being part of a mythic raiding team is like having a job or being on a sports team. There’s practice, forethought, consideration for personnel and scheduling etc., all exacerbated by the draconian lockout/ID system. It’s far less accessible to players not already on a mythic raiding team, like heroic raiders.

It’s complicated. And messy. There’s no denying that m+ has fervent enjoyers the same as raiding does. And for a lot of people, they view and development as a zero sum game. In other words, any development done that is on something they don’t like is development effort lost to them. Nothing will change that, so there’s no point arguing it.

Lastly, and probably the most importantly, GD is a terrible representation of players. It’s the same 30 people talking and catfishing each other with a steady stream of newcomers who lurk and rarely post. Couple with the fact that human beings are hilariously bad at understanding statistics (but especially probability) and you have a medium absolutely ripe with conflict.

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it’s terrible because it makes everyone in discord seem so beta, when really the other 4 ppl just don’t want this mage to leave/drain the key.

Facts. There are plenty of BUMS at that level. I’m one of them

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haven’t read the thread yet but I have to pop in and say

M+15 Isn’t Accessible Enough To The General Playerbase

this has to be a joke

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I casually got all my +20 portals, 278 conduits, and 3k score.

To your point though, yes that word has lost all meaning and no one agrees on a definition. Much like the whole “Toxic” discussion a few months back.