M+15 Isn't Accessible Enough To The General Playerbase

The point is that at some point one dungeon will break before another with scaling. Seeing how people are timing +28 and +29 shows that, you and I, are no where near the breaking point.

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What do you mean?

Was watching a stream last night where they were running a +28 ToP tyrannical. They were on undead boss with an Uhr enemy (DMG increase one).

The disease that he casts killed the hunter and warlock in two ticks.

It is in my book. You nailed it. This game isn’t meant to be an ESport, but they keep pushing that narrative on us, even as the viewership dwindles…

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Keep in mind that is also 8 levels beyond what these dungeons were scaled for and that each key level scales exponentially. Meaning a +19 to a +20 scales harder than a +15 to a +16. I can’t even imagine what tanking a +28 would feel like.

M+ is one reason I don’t play retail anymore. And, honestly, I’ve seen the play style for M+ creep into classic to the detriment of simple dungeon runs.

Sounds like reaching.

Players always wanted to get through runs as fast as possible. It didn’t start with M+. I remember it in actual Vanilla.

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wows end game content isnt accessible enough it its casual player base.

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In what ways are m+ not accessible?
What would need to change for you to consider it accessible?

Hahaha, we have different ideas about a high key. When you’re that high, you’re talking about people who are guaranteed to be good. What I’m talking about is 10+ where your skill and the skill of others who are climbing are actually tested in skill but often people don’t have the gusto to stick with it and learn.

I dunno, I feel like raiding is worse. Most of the time people won’t take you unless you’re AOTC. The only way around it is having an ilvl where you’re so high, the RL thinks it might be better to take you over someone with lower gear who spoofs the achieve link.

It really just comes down to vertical progression and everyone wants rewards more than experience. I feel like people PuG raiding with high expectations is the real issue. i actually enjoy M+ and the gear i get from it, so I don’t want that taken from me. I raid for fun and giggles with my guild. We’re still stuck on normal Anduin. I’m way overgeared for it now.

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They’re accessible, as in, you can do them in a variety of gear levels… just, the community isn’t willing to take randoms to keys.

A guild will be able to take absolute trash alts into +15 keys any day of the week.

Just the average pug won’t have that luxury.

Since the days of old, this has always been a thing. Pugs don’t want to prog. That’s not their purpose. The best way to get into a pug was to have an item level 10+ higher than the drops. Always has been that way. IO is just gearscore for experience.

I don’t know why so many people think it’s a new thing. Maybe it’s because m+ is so much more accessible, and they’re just now finding out? :thinking:

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it’s because for some reason you’re confusing “content exists that X crowd enjoys” with “blizzard caters to X crowd”

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Sounds like reaching.

instead of an irrelevant timer, it’s all of a sudden introduced in +10 because reasons. It’s a much harder adjustment.

I don’t recall because I have only done mythical for the single weekly quest since I’ve been back to the game (about 2 months now). I just remember it put me off from doing more, barring another weekly.

Like, really, it was awful and I just resent the idea that there’s a never-ending stream of swirls and other crap on the ground, depending on affixes and whatever natural AoE there is in addition to it.

Thank god my guildies helped me out because I would have just said eff this otherwise.

And thus we discovered the best LFR is one with zero mechanics.

I’ve done 20+. Can confirm you are wrong.

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i like to do a dungen , is alot fun in WOW game

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