476 is totally fine for M0. I pugged them as a healer starting at 465 and had no issues.
Low keys were dead before. They must have known that segmenting them into many more difficulty brackets was going to exacerbate this. So it was intentional.
There are probably a lot that donât visit the forums or typical sites that donât know M0 is useful now. I mean you get 1/6 hero loot weekly from them and require no rushing and you get loot from each boss. Only downside is you might get people drop at a certain boss if they donât get what they want.
Iâll probably keep doing them but they might be a tad overtuned. The +2 I barely managed the other night felt rough in Ulduman so yeah prob need more loot.
I think one problem is that there arenât good videos that break down one boss in a Mythic+. Itâs always been odd to me you can easily find videos that break down a single boss fight for raids but you donât have boss by boss videos in digestible length for dungeon bosses for mythics.
A short 1-2m video for each boss similar to breakdowns for raid bosses would be amazing.
Most of the time for Mythic all I can find are entire instance videos and I can only speak for myself but I dont want to pick through a 45m video to find the 1m segment I need.
Quaziiâs 45 minute videos are very useful though. Theyâll teach you everything you need to know about every pull in the dungeon.
Theyre not overtuned in the slightest, theyre going to be equivalent to a 12 to 14 from last season, with a 2 being sround a 14-16
Supposed to be a m10, but with no affixes and timer more like an m8ish. Still feel a bit rough to me I guess.
+2 is like a 12
The counter is that is it is likely expected that people work up to M+ from at least Mythic and the vids are more for optimal routs or some such that come AFTER you know the fights and all.
A m10 from this season, which is like a 12-14 from last
That isnât what I read at all, and this is confusing to me. A 12-14 from last is a +2 - +4 now. Thereâs no change in difficulty at all.
+2 should be the same as doing a +12 in the first week of season 3, which was not the same as doing as +12 in the last week of season 3.
The mega dungeons usually award pretty good gear on par with heroic raid level for their release season.
I think you could make the argument itâs the opposite - how do the dungeons retain their difficulties as keys when nearly all mechanics see 99%+ nerfs to their damage so that they can be turned into timed dungeons?
I listed a two on my monk and it took me 30 minutes to list, it was probably because I am 450 but still itâs ridiculous.
So letâs say I cleared normal raid a few times last season and got bored so I only did arena⌠can I do M0s?
In Df I skipped normals and heroics and just did M0s in green questing gear and had no trouble
Each season difficulty increases by about 30%.
If they didnt change key numbering a 10 from this season would be a 12-14 from last season.
In simple terms a m0 now is about 30% harder than a m10 from last season
On my Evoker, I didnât do anything above LFR in season 3.
Iâve pugged five M0s and ran two +2s so far.
Just did World content for some 480 gear, ran Timewalking and got some 467s and a 493 item, and then went right into M0s at 465.
M0âs do tend to die off near end of expansions.
Youâre just going to have to find a group of friends or guild to help you out.
Right but a M0 drops 493 and is probably balanced around having 480-85 ilevel which is pretty much what I have. So when in the proper gear range everything is the same difficulty as it was before.
Obviously they have to increase the damage and hp cause the gear ilevel is increased.
A guide is what you find on Wowhead, with images of what abilities look like, how/if the boss telegraphs them, and actual details on when they come and how to avoid them.
âAt some point during this phase the boss will do X damage and the ability is called X Damage Dealing Abilityâ isnât really a guide. Itâs just kind of useless information with no context. But thatâs what the dungeon âguideâ gives us.
You can get all hyperbolic but the built in guide is useless and absolutely nobody is going to that source to get a good idea of how to handle mechanics.
I want to preface this by saying Quaziiâs videos are really good. I use his plater profile and really think the stuff he puts out is top notch.
That said, his videos for a vast majority of players are too in depth and too long. The information is invaluable but its straight up info download for 45 minutes.
We have tons of content creators putting out videos that walk you through the whole dungeon and how they pull it. They explain the fights throwing out all the information you could possibly need for any spec. But that doesnât serve the lowest common denominators very well.
They are going to be willing to go watch a 2 minute video that talks about tanking a certain boss. They arenât going to want to nor will they retain information from watching a 45m video covering a 30 minute dungeon that covers absolutely everything in exact detail. Thatâs just not what this new younger tik tok generation needs or is into.