M0 Weekly - Casual Player

I just completed the 4 Mythics for the weekly. Hats off to those of you doing M+ with keys. I had read horror stories about people rage quitting and my experience today confirmed that. Not one of the four I did today started with–and ended with the same 5 players. My MM Hunter is iLevel 660 and I found Mythic to be very challenging. Almost too challenging. No clue how you guys do higher level keys. The stress is too much for me. Glad I got my Heroic reward, but I doubt I will do that weekly again next time it comes around. I would rather have a root canal that do that again.

EDIT: I did 4 M0’s

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Nothing wrong with trying something and saying “this just isn’t for me”. Sorry you didn’t have a better time :slight_smile:

edit: also, this might be counterintuitive, but m0s and low keys tend to be a struggle since the least geared and least experienced players are in them. the average +12 goes smoother than the average m0.

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This is true even in the single digit brackets.

I did +2s to dip my toe in at first, and it was a…bad time. But somehow, 5s 6s and 7s are far better.

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It really depends on the group. They are challenging if nobody knows what to do and have weak dps/hps. If you had just 1 strong dps or healer then it probably would have been a much different experience. 1 strong dps would be enough to steamroll through which would mean you wouldn’t have to deal with many mechanics…or if you had a strong healer they would be able to keep you alive indefinitely through almost anything. Even a strong tank might have made it a lot smoother, but I don’t think they would be quite as impactful. They can kick important stuff as much as they can, but if mobs are living forever and the healer isn’t quite so strong then there won’t be much they can do about that.

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Lower keys are generally worse off, thats why people usually link their mains when running low keys on an alt.

For the most part people who are doing M0 or other low keys on their main at this point in the season are not familiar with mechanics or routes. If you just look up some guides from Tactycks and get familiar with the mechanics and pace of the dungeon you’ll be golden.

IMO the worst is that like mid range around +6-9. Because you can still get here without really knowing mechanics, kicking or performing your rotation here. But some people get egotistical about having KSM and start getting toxic, especially when theyre the ones at fault lol.

For the most part, once you hit resilient keys people chill out. Everyone knows what’s going on and things generally run smoothly. Or if they don’t its usually just a “Hey guys this isn’t happening, GL”

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Do m+2 because reward is at the end.

ya super low keys have the players as affixes

mob gets pulled by mistake? tank alt f4s

dps dies? leaves insta

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The higher the key the easier it is. Since players knows what to do already. I would say any key + 10 and above is pretty chill. Anything below is a nightmare

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As everyone else has said, the lower the key level, the harder a time it’s likely to be. Things generally get less toxic and less chaotic the higher you go.

As to how people can stand doing higher keys - they just do them until they’re comfortable with the dungeons and know them like the back of their hand, and then what seemed like such a challenge is easy. M0s and lower keys seem to me to be trivial content at this point in the season and I’m not the best player in the world.

With your ilvl you could very comfortably do +10s, you would just have to give yourself a few runs to get used to things and learn that it’s not as bad as you might think.

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Bro you can get better gear doing delves solo, /mind blown

M+ is really only suitable as a primary game mode. It takes a lot of investment to be productive and enjoyable.

I have one of every class at 670+ with my favorites at 675+. So even though I have the gear for high keys, the amount of time and effort it would take to properly learn the dungeons and slog through the low keys far exceeds the value of the rewards I could potentially get from them. If I enjoyed keys and had been doing them all season, all that would be behind me and the cost/benefit balance would be different.

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Doing 12s with a great crest farm group can be as hard as doing M0s with a clueless group, certainly as a healer, because you are 20% of the group while your teammates are 80%. If your teammates are interrupting, you don’t have to interrupt everything anymore. In an M0 all four of them might die to obvious mechanics to a group doing 12s, leaving you to solo the boss vs in a 12 maybe one person will die and the person with brez will actually know to brez the person who died. Also, in the 12 the person will usually know why they died vs in a 0 they will ask in chat “what killed me” or blame the healer.

This might not be true anymore but it certainly was early in the season weeks 1-4

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Only if you have keys for the bountiful ones, right? I thought that was the only way to get gear from them.

The higher level keys you do the better experience you will have, generally speaking.

This is because at a certain key level point you group up with people that know how to play the game and want the key to succeed, ironically making higher level keys easier to do compared to lower level keys.

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When you first start gearing, yes. You also get a guaranteed hero drop weekly with a bounty along with hero vault.

After initial gearing, it’s all about crests. At this point in the season, with crests uncapped and sparks plentiful, you can pretty much infinitely farm runed crests to convert to gilded for crafting myth ilvl gear.

Just gotta find a good group. I avoided mythic content till tww cause I basically had your exact experience back in the day. When I decided to give it another try I was lucky to find people willing to let me learn.

It’s gonna suck. Just…no b.s.

It’s gonna suck at first. You’re gonna be completely overwhelmed, you’re gonna make mistakes. You’re gonna die …a lot. But…it’s like riding a bike. Only day you’ll just get it. It sort of clicks and then it’s off to the races. It’s honestly just about repeating the process. After like 4-5 runs and learning what not to do where …you start being able to see what’s coming. You’ll be a pro in a month man. Just stick it out.

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Do you still have to get the runes achievement to unlock the gilded? I haven’t looked in awhile.

In higher keys you can’t end with anything but the starting five, so this is not a possibility. You just disband instead, which I’m sure isn’t much better sounding to you, but still.

It’s most pronounced from the healer perspective, but in challenge content like this there can be a kind of unintuitive inverse relation between difficulty level and actual difficulty. Doing a 13 with players who press their buttons is much easier than doing a 10 with lazy or oblivious DPS, or a tank that doesn’t understand the difference between their season-long premade and a PuG.

Keys in the 10-12 range are far more difficult now than before the boost, even though that makes no sense at all on spec. The impact of worse players being able to brute force their way to that range is just waaaaaaaay more significant than the impact of greater character power.

Of course, you also just get used to things. What people like me enjoy about this type of content is specifically that process of going from awkward and unfamiliar to fluent and well-acquainted. I call the end result “dancing between the raindrops”.

Not to say that you should like something you don’t like. Just explaining the how and why from this end.

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I just push buttons on my keyboard

Yep. You need to get every item slot upgraded to 658 or better.

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