Clipping this out of a different thread because I like the idea, might as well give it a more broad forum for consideration.
Random thought, would you (directed at the community as well) be more interested in having a system that allows you to complete keystones without a timer, but you don’t gain any IO score for doing it?
Example, you list a +15 weekly no leaver, you’re OBVIOUSLY not going to time the key, so you don’t really care about the score from doing it. What you’re after is the valor and gear from it.
Would an easy fix just be removing the timer, and then removing the score pairing to it as well? If the key gets bricked so be it, you’re there to complete it.
There would have to be a secondary drawback to this as well, example being the key level doesn’t go up, but instead will go down by a key level after being completed. This will prevent the abuse mechanic of buying a 15 key, then rotating on it all week for gear.
You won’t gain score for it, but you’ll be able to complete what is quite literally a “weekly” key, scoop your loot, then you’ll get another +15 from your vault.
The only benefit from doing a higher level keystone is the higher gear drops, so if you really want to slam out +2’s all week you can, but this would incentivize the community to invite people who are competent, even non-meta, and alts, to come crank out a weekly key and comp it. If someone leaves, nbd just restart the run key doesn’t deplete or degrade until it’s been completed.
Is this a viable solution? I’d love feedback on it.
Example gameplay loop -
Right click, toggle the key to “completion”. List group for a completion key, grab some geared players that catch your eye, and run it for loot. Key is completed, degrades by 1 level and rerolls to a new dungeon.
If you decide hey I want to push the key up a bit, you right click and toggle into “timer” mode, push the key up by +1 +2 or +3 (like we’re used to).
The only difference is the “timer” key will grant score, degrade, or upgrade based on the timer (which is the current gameplay loop), while the “completion” key will only degrade once the key has been completed.