I do. It’s pretty clear you don’t know how to use the up arrow on a quote to track the conversation.
Or that you replied to me on a conversation about mythic track items.
I do. It’s pretty clear you don’t know how to use the up arrow on a quote to track the conversation.
Or that you replied to me on a conversation about mythic track items.
M0 should be the pnly thing to get a que
Embarrassing.
Agreed!! Please do this Microsoft.
I have thought about this a lot and I think a queue system would work if it required players to have met requirements for ilvl and the tier before or have a certain minimum rating. Plus they could bring back the MoP proving grounds as a way of ensuring basic competency with a given role. Finally, I think a rating system or some other personal rank being at stake would stop a lot of the group desertion and toxicity in M+. This could also allow tanks and healers to get additional rewards as incentive for entering the queue and make the process a lot faster and smoother compared to what we have now.
Who’s Key is going to be used and likely trashed?
M+ has always been the absolute worst content unless you are doing it with a trusted group of guildmates/“friends”. With the rewards being sweet, you just hadn’t noticed 'til now.
A que doesn’t take into account player’s skill level at their class.
…10 minutes to get to the dungeon? …sure, if you Insist on walking there and not use any sort of the many means of quick travel…
The current LFR has a buff you get when you wipe. It was practically the only reason why many groups were able to complete LFR. Ive seen DPS doing half the damage of a healer in LFR before…
I don’t think matchmaking would work for M+. Mythic’s about as far as I think matchmaking could go, and that’s pushing it.
clearly not
That’s exactly right, the answer isn’t just adding M+ to the solo queue, it’s also removing the timers and substantially reducing the difficulty or at the very least one of the two. When M+ was first introduced as a game mode in Legion finding groups was not an issue but every subsequent expansion has made M+ more difficult, more cumbersome and more time consuming. That coupled with several lackluster (and one disastrous) expansions in a row which reduced player population and general interest in the game and we are where we are with the current abysmal state of things.
The longer this goes on the worse things get and more and more people trickle out because the average player hits a wall very early on, like a month into a new season, and then there is nothing for them to do until the next one which is typically several months away. Add to that the long doldrums between expansions and Blizzard’s “solution” of a fated season and the subs go from bleeding to hemorrhaging. For any other game it would an unsustainable model but for WoW it barely holds together because it was the first major MMO and continues to live on those laurels rather than its own merit.
That’s more about how Blizz handled Delves early on than anything else. Players jumping right to T8 for the same rewards as an M+ 5 even though Delves are much easier and obviously quicker to start up skewed player expectations.
The key system would have to be changed so everyone has skin in the game. Either some type of personal rating system or a keystone that each player uses. You would see toxicity and leaving plummet immediately.
That’s certainly true but they really had no other way of handling it because if delves didn’t offer rewards disproportionate to their level of difficulty no one would do them. Even as it is delves long stopped being a meaningful progression path for anyone who plays the game at least several hours a week. Now the only thing left to be gained from them comes from the Great Vault of Disappointment.
The fundamental problem is that unless you no-life the game and force yourself to push cutting edge content you have nothing to do as early as a few weeks into a season. I have yet to see them get a handle on this since Legion and even then it wasn’t ideal because farming AP and legendaries got old quick. But TWW handles it particularly poorly, hence why it’s been dubbed “The Wait Within” and “Timegate Within.”
Almost like this is a group based game where the best gear comes from group content
Shouldn’t it be easier to make a group in this group based game instead of spending thirty minutes refreshing a list of applications like you work in HR?
Stop applying to things you arent qualified for.
Bad players are going to bad. You still can’t get into LFR without the required item level. Additionally, an M+ queue would include a rating component to ensure goods don’t have to concern themselves with bads.