M+ Should award tokens and have a vendor

The current M+ loot system is not a great experience. People have experienced running 10 or so M+ dungeons and only walking away with 1 or 2 items for their time. This time/reward ratio is off, and likely not sustainable for casual players.

2 items for 5 people works for dedicated M+ groups, but not for pugs or casual players.

The system only benefits dedicated groups who’s power grows every dungeon because the loot stays within the group, it does not benefit casual players or pugs.

Yes, an option is of course, find / make a dedicated group - fair point, but easier said than done, for most casual players.

I think the easier and superior option is to implement a token system for M+, with a vendor. That way, every dungeon run is valuable use of time, and is more casual / pug friendly.

The higher the key, the more tokens you get, etc etc.

I actually think this is a reasonable suggestion.

Thanks!

4 Likes

I find the Valor/Justice token system to be a participation trophy of sorts. Back when it was around, people would abuse this system but constantly running Violet Hold and it eventually ended up not only being hated by the playebase but the devs as well. I think the Vault system is a great compromise.

Why not do both?

The great vault and a token system can exist at the same time. Both require the players time and effort.

The major complaint from BfA was that loot was raining down on players too much, so that’s why we have the system now. I personally don’t mind the current loot system, the system is working as intended.

1 Like

You have always had to farm dungeons a ton to get what you want, especially in classic, and wasn’t really a fan of badge gear in wrath. I personally don’t think that gearing needs to be easy, so it really doesn’t bother me.

They definitely need an M+ currency, but not for gear. We should be able to work towards transmog, pets, mounts, etc. And/or purchase consumables or crafting mats to help with the cost of pushing m+.

2 Likes

I honestly don’t fully understand the issues with the loot system. I may be extremely lucky or the issue isn’t as bad in guild groups, but I was pushing to get my pally tank geared for raiding this weekend and I was able to go from 162 to 186 in the span of 2 days running M0 and M+ with a little bit of pvp to get a shield from conquest, and that was without being able to trade gear since most of the people I was running with were leather/cloth.

tinfoil hat theory would say your RNG for drops is being seeded by something like when your character was created or when you hit max lvl or your achievement points or some combination of all of the above which is why you end up with some characters getting DECKED in like a week with little effort and others taking 2-3 weeks of constant dungeon running to even get close or still have not seen a drop or are hurting for a particular slot like weapon or trinket.

I miss the emblem system.

Wotlk loot was the best

3 Likes

How would the item levels work? Youd need a different currency for each ilvl obtainable via m+ and reward them on runs you got no drops in?

1 Like

if you’re pushing high level mythic+ in pugs you’re not a casual. you’re an elitist who refuses to join a guild. if you’re pugging aotc you’re not a casual. doing these things and saying you’re a casual because you have no guild makes as much sense as me being a “harcore” player cuz i have a guild who does these things, even though i don’t.

1 Like

I know they just want to say the end of week is our reward, but this happened to me over the past 2 days of high(er) timed keys on my shaman. 12 dungeons before I finally saw an upgrade.

It was an absurd amount of time spent for 1 slot. This is barely over “normal” gear equivalent for some incredibly challenging dungeons.

What a stupid garbage statement. I’ve always pushed higher keys in pugs, raided mythic in pugs, all of that, and do not consider myself even remotely “elitist”. I just want to enjoy endgame, and have no ability to commit to a set time schedule (as I have kids and a stupid busy life outside of my wow life).

1 Like

Agreed 100%. I have had similar experience.

main stat is king again for once. which means regardless of secondaries an ilevel upgrade is an upgrade. gear is meaningful again. you guys got used to + being a loot pinata. lots even called for raids to be removed because they’re archaic. your community eats itself alive with raiderio because most of you would rather pug with randoms than group with people in your own guilds. it’s now balanced. if you don’t like not getting 049853094534 pieces of gear for spammable content you can literally not time and get a mythic piece i’m not sorry. this is working as intended.

Saying “working as intended” doesn’t mean the intention is sound or good user experience.

2 Likes

You’re pulling such random information out of your nethers, because this isn’t true. Most people pushing higher keys PREFER to be on a team. I’d kill for one, but I cannot commit to certain timeslots, so have not had a guild or team since Pandaria.

Can’t imagine how much easier it would be to have the same 5 people slamming dungeons over and over again.

1 Like

if you don’t like having to work for your rewards play a shooter. gearing is a huge part of any rpg. mythic+ got the reward ratio out of whack and now it doesn’t anymore. the worlds smallest violin, etc.

1 Like

if this were true i wouldn’t open group finder and see insane io requirements for 0s let alone keys. i don’t have to do the dungeons to see what happens in group finder.

1 Like

Another dumb argument.

Doing the dungeon is working for the loot. Only getting 1 or 2 drops per 10 dungeons is bad design.

1 Like

welcome to raiding level of gearing. you don’t get to spam things until you’re fully geared. if you don’t like it that’s fine. but it shouldn’t change. if anything i’d rather mythic+ be removed completely vs ruining all other forms of content because of it.

1 Like