I will preface this post by stating that I am a casual M+ player. I likely represent the average player base as I sit at 2626io with only timed +10s on my character - something I think most M+ players achieve or hope to achieve.
I read the upcoming changes for M+ in regards to keystones not depleting “below 12” after hitting 2850io. The way I interpret this is that 12 is the lowest a keystone will deplete to - as in if I do a +13 and we fail, it will go to +12. If I try the +12 and fail, it will stay a 12. This seems like a reasonable change for those in the upper class of M+ players who want to push.
What about us casuals? When I was trying to get the last of my portal 10’s completed here was my experience:
1.) Finally through RNG get the +10 key for the dungeon I wanted.
2.) Make my own group trying hard to research the players applying for their IO or alt IO and picking the highest ilvl from those who I thought would perform.
3.) Have an overzealous tank try a MDI style pull wanting a lust/timewarp without previously communicating to anyone - mega wipe, challenger’s peril kicked the timer in the coconuts, healer leaves and BOINK - my key is a 9.
4.) Now I need to re-make the group for my +9 (back to step 2).
5.) Yay I completed my 9! (Not always the case) and then wham - wrong dungeon for the +10 key. Now my options - run the 10 and hope I get the dungeon I want after timing it. Try to pug into a +10 in the dungeon I’m looking for (Oh wait I don’t have a timed 10 on that key and due to the massive wall of text above ^ I don’t get taken because everyone wants the best chance for completion.)
Trying to get score or portals on specific dungeons is really rough for casual players due to the keystone depletion and randomization upon completion. It feels really bad to fail a key, especially when it’s one you want for score, portal or a specific piece of gear you want to farm up at heroic lvl.
The fix? Stop incentivizing players to leave groups when they have specific goals that wont be met. Please… stop depleting keys - all keys… There are plenty of punishments for failing to time or complete a key such as your time, lower crests, no score increase, no portal. There is already an NPC in the game who will deplete your key if you find it too difficult.
Please don’t randomize my key after I complete but fail to time it. Let me talk to the NPC after a key fails with a dialogue like:
“This keystone was too hard for me, can you lower it?” (Same dungeon, lower key lvl)
“I would like to try this keystone again” (Same dungeon, same key lvl)
“I need a break from this place” (Random dungeon, same or lower key lvl)
I don’t want a free pass, I don’t want the dungeons to be easier. I like the difficulty, I like the challenge. But RNG keystone drops that deplete upon failure and need to be levelled back up only to hope for RNG again just makes the experience very grindy. People value their time and that is why they leave groups when their specific goal (score, portal etc.) are not going to be met.
Imagine if you had a Mythic raid group going and you wiped on Sikran - one of your healers leaves so you have to pug in - but then you have to start the raid from 1st boss again. I know it’s not the exact same - but it’s similar enough - that would feel awful.
Please fix M+, I love it and I see the community dying.
/endofrant