The big issue in my mind is that blizzard overshot.
They should have EITHER increased the threshold for rewards OR nerfed tanks.
The tank nerf caused the reward threshold to overshoot.
The big issue in my mind is that blizzard overshot.
They should have EITHER increased the threshold for rewards OR nerfed tanks.
The tank nerf caused the reward threshold to overshoot.
They had a good system in place in DF, 6 crests, 8 myth track vault, 10 portals. But they basically made it so hard for the average player to get upgrade their gear, work toward higher keys. Seeing as you have to do 9s.
Per these very forums, Keys were âtoo easy and rewardingâ compared to mythic raid. Instead of making raid easier, they opted to make m+ harder.
Now you need that mentality to get your 10s in. Learn the dungeon, learn the mobs. Learn the stops and the kicks. Learn the boss mechanics.
Theyâve also gone out of their way to have bosses that do what I call âspiralingâ, so they canât be soloâd by a determined and disappointed tank. DPS numbers, too, are all over the place. Back to back runs you might a dps that does 20-30% of another one.
If all you ever did was the weekly vault keys, that ride is over. This is not the game for you, anymore.
just delete Challengerâs Peril and M+ is saved, pugs are bricking keys with 1 wipe because people are leaving
Agreed that Dragonflight Season 4 gear progression was tremendously better. The gear progression wall was much more manageable with myth vault from 8 and final crest from 6âs. At least then we could eventually overgear and push up to 10. I like the myth gear track extended to 1/6 so we can overgear further⌠but the change to put Myth out of reach from a large number of people is quickly making many people quit. Hope they either tune the dungeons a couple key levels less or change the gear progression to be like DF season 4.
People were leaving after one wipe before this expansion. You canât blame the affix for that, you have to blame the players that are leaving.
You can in part because it multiplies the penalty for dying by 3.
Itâs foolish to say that itâs blameless because people abandoned groups after a wipe before when it directly impacts the severity of a wipe.
Itâs essentially made M+ outside of 4, 7, 9 and 10 worthless
Your comment is a bit vague.
For a long time, I thought it was the people, but this time it is blizzard.
Fort+tyrannical at the same time is just bleh.
1 death is equal to 3 death timers, bleeehh.
I wish every boss kill was adding some +timers, it would not have been the best option, but Iâd have taken it.
They blew it, I was actually enjoying the m+, here and there we were having failures, but mostly getting it done, now it is the opposite.
Iâm not saying itâs blameless. Iâm saying youâre blaming the wrong thing.
Youâre pinning the blame of an old problem on a new affix. The old problem hasnât changed and the problem existed long before the affix. Saying players wouldnât rage quit a key if a new affix was taken away is silly because they were rage quitting keys before the affix even existed. You have to look at the players who ditch a key instead of imagining they only ditch it because an affix when they could ditch it because:
The list goes on for eternity for a number of reasons why people could possibly rage quit, or it could be for no reason at all and they just got lost power or got DCed. Itâs like looking at a broken-down car with flat tires, leaking oil, and no seats and thinking all it needs to fix it is some new sparkplugs. Itâs a tiny thing and fixing it wonât solve the root of the problem.
K.
âŚDid you read anything else?
The people who rage quit are the thing to blame. You know, the people who have been leaving keys before the affix even existed? Technically itâs a two-sided issue of bad players blaming other players for not wanting to stay and bad players leaving keys for other reasons which causes the whole âtoxic leaverâ argument that has been going on in WoW ever since keys existed.
Is this because keys have been historically so easy that players defaultly expect to be able to time max reward keys early in the season in random no voice pugs?
In an alleged alternative end game pillar that should have a reasonable parity in difficulty to rewards with the other end game PvE pillar?
I donât really think 9s and 10s are on par with heroics in terms of difficulty is the issue. Either give them mythic track gear or move the crests in line with difficulty
So let me get this straight dragonflight respecting peoples time was too easy?
Imo theoretically 9s should be similar in difficulty to the last 2 raid bosses of heroic, likely a little harder since there is no lockout and you can farm them for way more than the 30 gilded crests max from those 2 heroic bosses.
Imo 10s should be similar to 3/8 or 4/8 mythic. 3/8 mythic is 12 of 20 people getting a direct drop and everyone gets 1 vault slot with a limited pool of items. And 45 gilded crests. Vs infinite gilded crest farming and 3x vault mythic track unlock.
Of course there is an argument what about a boss like Brood? He only gives gilded crests as well and is WAY more difficult than a 10! But the line needs drawn somewhere.
There is also variability in dungeon difficulty, with no lockout on the easier ones (but have to deal with key RNG).
Itâs also comical that mythic+ now has a big concern about âdifficulty vs rewardsâ after 8 years of it being on the easy side of that equation.
This entire reply should be summed up as
" I feel"
I have to disgree compared to past seasons this one feels off.
Every post is how someone feelsâŚ
That doesnât even need said, just the fact they are posting on a forum.
It is different this season, they finally (at least through week 4) attempted to bring more parity between the end game pillars.
I donât really agree or mythic plus would have a mythic track not a heroic one. The curve for rewards is also out of wack. You canât get heroic level rewards till a 9. Im seeing the knock on effects of this as the 10-11 groups are swapping from raider io to logs to form successful groups now.
Give keys a lockout and they would have mythic track EoD drops.
If keys are too hard for their rewards I assume players are then diverting to the much easier end game pillar of pugging mythic raiding for the rewards?
Thatâs what raiders have been doing for 8 years after all. Smashing easy keys on the side for better loot, especially crests.