Mythic crests only on a 9 or 10 feels bad, champ track from a 2 feels bad, mythic slot from an 8 felt great. Season 4 had a great reward structure and this season most certainly does not. Hopefully this gets addressed in season 2 and hopefully tyrannical and fortified get removed.
Also, why is mythic 1/6 now instead of 1/4??
its mythic raid level crests why should it not be on 9 or 10 which are respectively the closest to max keys?
but it was also obviously too easy.
Season 4 had a handout structure. get your raid bis items for basically free immediately and do easy keys.
Hopefully it doesn’t. Keys are finally shaping up to be at where they should be in regards to the reward they gives in comparison to how difficult its content is. Also fort and tyrann are basically just the appropriate scaling for keys they are basically not even affixes just the natural scaling of the dungeon. especially if you do higher than a 10.
Because mythic rewards should be more valuable, gives people more of a reason to push for mythic raid kills other than a feat of strength.
It wasn’t in any of the previous seasons that had crests.
There was absolutely no problem with it then, wouldn’t be any problem with it now.
False. Aspects were FAR too easy to get. I didn’t even want them but got them just getting KSM as I had to do +6 for score. It was annoying. Having them on a +16 in old system made sense when you could get KSM with +14’s. I think KSM score required should be obtainable BEFORE you get aspect crests. Otherwise everyone can very easily earn them, and they should require effort.
And I am someone who plans to cap my gear at 8/8 Champion or 4/6 Heroic. I don’t feel I NEED to farm the highest crests, as I do not raid Mythic and have no desire to push high keys. But if you want the highest gear, it should require the hardest content
Yeah, that’s rough, if only there were a way you could lower your own key, or perhaps apply for keys in the range that offered the crests you needed. Alas.
Reading is hard. I HAD to do +6’s to get KSM. As in I HAD to step into dungeons that gave aspects to get my score. EVEN THOUGH I only wanted the Heroic level crests.
I have OCD, cannot stand having SOME gear upgraded, and SOME not. I want it all the same ilvl. So even if I GET the highest crests, I wont spend them.
Which means you didn’t need to step into them for the crests, which means you chose to avoid the keys that would get you the crests you wanted, which is not a fault of the system.
Quod erat demonstrandum.
I never said I stepped into them crests. I stepped into them for SCORE to get KSM. Again - reading is hard I guess.
If they drop in a +7 for example, then a +6 should give enough score for KSM. It should be ABOVE the KSM level for 2k, not equal to it. Like you should at least have to get the 2500ish score to get the highest crests
And that is your problem. A problem that is not the fault of the system itself but you, yet wherefore you judge the former reward structure to be bad.
Because the problem causing your grief wasn’t the structure.
Because the structure afforded you the chance to pursue what crests you desired.
Therefore it’s not the structure at fault for any of this.
The “structure” started giving the highest crests to people not even trying to obtain them. That’s called a hand out. I call myself a casual and do lower/easier keys so if I am getting the highest crests, something is very - very wrong.
Yet it no less afforded you the opportunity to the ones you require obtain.
It was you who elected not to do it.
It was you who made it a problem.
Farcical to imply no effort was made because the effort that you did make was not spent trying to get those specific crests.
Also it’s bad for raiders. I have a friend who’s guild only downed a few mythic bosses, they were forced to grind M+ until they were capped on the highest crests. Like their guild REQUIRED them to grind M+ because they were struggling to Mythic raid bosses so everyone had to use M+ to max their gear. At least having the crests higher up, guilds that aren’t doing very well can’t just expect their raiders to grind the hardest content keys.
They will still benefit from clearing high M+ no matter what, because the issue isn’t crest acquisition in M+ but crest acquisition through Raid.
It would be better solved if you could re-clear bosses within the week they’re felled for more crests, or if clearing the bosses on a higher difficulty made the same boss on the difficulty level below drop the higher tier crests for that character specifically. Those are just two solutions off the cuff, and I reckon both are better than making M+ the garbage experience they have for this season.
On the topic of either mode encroaching upon the other, it’s inevitable because they’re both PvE modes and PvE gear is PvE gear. There is no way to make one not on some level interfere with the other without removing the capacity to through either obtain gear and upgrades.
Idk, if your guild is forcing M+ for so little gain then It sounds like:
A. Your guild is a wannabe progression guild
B. Your guild values the wrong things first
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In its current state, +7s seem more than enough challenge to start gaining Gildeds. Idk if you have seen some of the people running keys but even a +4-5 with Tyrannical thrown on top has been crushing people.
In fact, all I’ve learned in TWW is that Tyrannical is still overall worse than Fortified and each week it is either harder or easier based on that alone to get gildeds in a 9. It really should be lowered to 7s.
I completely agree. Gilded Crests need to be moved down to +8s, Mythic track loot down to +9s. The challenge in Mythic+ right now does not justify the level of rewards and the top 1% are being completely catered to even though the RWF is over.
Lol i’d just kill silken court over and over and be capped within the hour since they made that fight so easy. No clue what they were thinking there with that nerf.
+7 is not comparable to silken court in difficulty.
See the thing is there is NO such thing as a max key, m+ is repeat it with me an infinite scaling system, perhaps you mean rewards cap at 10. S4 of DF had more levels of keys, and thus MORE people were able and willing to engage with M+ as a pillar of content.
rn it goes follower dungeon → normal dungeon → heroic dungeon -------------------------------------------------------------------> M0 -------->M2 ------ ect
I feel like mythic raiders should get a debuff upon entering mythic raid that reduces their ilvl by 20. If you want challenge, you can always choose to keep your ilvl lower and let fights take longer <3
Sounds like m+ should award no gear and each key level you go up decreases ilvl by 10.
Silken court is a joke though?