I’ve been invested in this game since release, and have since left & returned many times… My reflections on the game state, and different systems in place isn’t perfect, but I felt compelled to make this post.
I’ve hard core raided, and hard core PvP’d at times, and have recently quite enjoyed the M+ system, it’s a brilliant way to add variance and fun to a content that historically goes stale. Throughout the community, and in the forums you can very clearly see the sentiment - both positive and negative here on this system. I don’t view the latest changes as a fantastic solution for any of the systems, and I hope something akin to the following can be considered (Please provide feedback, criticisms, etc. to make this as best as it could be).
Current Raid gearing allows for complete fluidity between other systems (PvP/M+), whereas alternative gearing paths are rigid and reductive, even in their specific content. I believe you can minimize the impact of PvP/M+ in the Raiding environment without removing the viability of such content within their own silos.
Suggestion:
Keep raid gearing as it is, all good here - do whatever else you’d prefer as well…
Have M+ afford a floating ilvl above it’s current limit, within just it’s content (M+). Also, this portion could scale above the +15 cap that exists, and only be rewarded for really difficult keys. This is specific to boss/end of event drops, and would look something like:
Raid: Maximally: 226 / 233
M+: 213 ( up to +13 ilvl for m+ only), If this is raided or PvP in, it is reflected as simply 213…
Now, M+ can be spammed in a way that Raid cannot. Loot chance diminishing returns could be applied that reset weekly. You would be rewarded for engagement in a diminishing return, but you would at least potentially be working towards a valuable reward.
You could stagger the release of this, the same way that m+ / raid tiers are released as-is. If the intent is to keep raid gear supreme in all content, it still would be (for those that are successful in securing the 233 loot), and you could even stagger the system-specific gear scaling to later in the tier, to keep the raid drops more-supreme longer (read: closing the gear-gap in m+ key pushing from raid-> m+ would be later in the tier).
Let me know your thoughts, and I’ll try to stay engaged here as I can.
Have a great Friday everyone.