How about this: A mini-version of Mythic Plus dungeons with mini-bosses instead of loads of trash packs, for practice/learning purposes, with no rewards or maybe cosmetic stuff only.
Proving grounds already exist (since Pandaria?) but was never updated. Maybe WoW could explore more these to become in-game guides or learning trials to master the mechanics and affixes, instead of suggesting players (ex. official WoW youtube channel) to watch video guides or read detailed guides in wowhead or icy-veins, etc. Nothing against those guides - I use them a lot and some are really great. But why not have also an in-game tutorial on that which is a major, if not the most important core gameplay system of Retail?
Isn’t this just torghast + m0? M0 is a pretty good way to get an idea of what the boss fights are like except you don’t have all the wild affixes, while Torghast just gave out cosmetic gear sometimes if you bought it.
Proving grounds should be required before doing M+, and they need to re-tune it so it teaches everyone about each affix, as well as interruptions, moving enemies out of the bad, avoiding knockbacks, and so forth.
Maybe even have it reward a title, “The Ready”
Honestly, I’d love to see this for PvP too, similar to comp-stomp, but just a practice mode against NPCs, for noobs to learn it, with different maps and objectives for each BG perhaps.
Will these happen? Probably not.
Are they healthy additions to the game that would help wayward players? Yes.
Disagree completely. They should have a few tutorial dungeons, based on actual dungeon fights, not re-use the vanity achievement that was created in MoP.
It was required to do MoP proving grounds in WoD, before you could queue for Heroic Dungeons. You needed a Silver or better, to be able to queue for heroics.
They’ve used it as a tutorial before, so I’m saying why not again, just better.
It’s dead content now, aside from some title-hunters.
They’ve updated Brawler’s Guild (or used to, lol), so I say, why not this too?
Yeah that would be fun. Like a solo M+ with npc teammates who do as well as you do, at least tanks and healers because dps tanking is a sucky experience (and why I wans’t a huge fan of torghast).
An additional benefit would be having a quick way to see how good players actually are before inviting them to your m+ group. Like if their best key is a 5 but they’ve done a solo 15 to prove they can, I would probably invite them to a 15, I mean if it’s tuned right then they can obviously do it.
It was originally created as a vanity achievement.
It was retuned with only some success (better have an ilvl that’s neither too high nor too low or you won’t pass). It failed as a test to keep bad players out of heroic dungeons, as it didn’t do that. There were multiple complaint threads every day about “bad players in my dungeons”. It was pointless after the first month, when players had enough gear to one shot the dungeons. But in an expansion where there was precious little content, it resulted in a lot of players quitting rather than having to pay to repeat a test on every character in order to have anything to do.
It was never a tutorial during wod. It was a pass fail test that had no teaching element besides “You failed? We’re going to stun you and ask you if you want to try again now, but you’re stunned, so you won’t be able to respond.”
They could choose to create basic dungeon tutorials using common dungeon mechanics. Actual tutorials, not “figure it out for yourself and come back later”. I mean, if you want people to get better skills, you would design a tutorial to help them learn as expeditiously as possible. That’s how people learn.